Commit Graph

27 Commits

Author SHA1 Message Date
Benoist
6439769d50
Introduce Virtual Address (#2226)
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In the current ongoing effort for sourcemod to fully support 64 bits, we are introducing "virtual address".

# Explanation

Because SourcePawn does not yet support a 64 bits-wide type it's been impossible for any plugins to hold addresses in regular 32-bits wide variable.

A first attempt at solving this issue was made in commit ce1a4dcac0 therein dubbed "PseudoAddress", however this turned out to be an unsatisfactory solution, as any 'high' address if offsetted could turn invalid (or outright be impossible to map).

This leaves us with three alternatives :
- New type
- Convert Address into a handle
- Virtual Address

A new type is the most destructive solution, as it entails breaking every single Address related method. While that solution is still not off the table, we're reserving it as the last attempt should this commit fail.

Converting into a handle type is a good compromise between a brand new type whilst also preserving the Address methods. However, this comes with two issues: the first being that you can no longer offset Address, the second is that we would require authors to free the handle type which will be very confusing. This will likely not be implemented.

# Virtual address

Under a reasonable assumption, we've noted that the average plugin is unlikely to play with more than 4 GB of memory; this shouldn't be too surprising as all valve games were once 32bits and therefore limited to 4GB. Assuming this stays mostly true and a plugin isn't interested with the mapped memory of lesser known modules (like soundlib or matlib), it is fair to assume plugins are unlikely to access more than 4GB of mapped memory. Working with this in mind, we map the memory the plugins are likely to access to our custom virtual address ranges (from 0 to 4Gb, the values of which can fit on 32bits variable). If any memory was missed and plugins were to try an access it later those ranges will be late-mapped to our virtual address ranges until we run out of them.

In order to use virtual addressing, whether on 32 bits or 64 bits. Plugins must now "#include <virtual_address>", as well as use the new SDKCall_VirtualAddress, SDKType_VirtualAddress, LoadAddressFromAddress & StoreAddressToAddress where it's appropriate to.
2025-11-13 13:23:13 +01:00
Nicholas Hastings
30da01763d
Fix ClientPrefs pointer string formatting (#2307)
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* Fix pointer to string marshaling in ClientPrefs for x64

* Fix other cases where pointers were formatted with %x

* Fix warnings in ClientPrefs IsAuthIdConnected
2025-03-31 21:21:54 +00:00
Benoist
2382453d50
Manifest updates and compilation fixes for css, tf2, dods, hl2dm (#2268)
* Initial attempt at compiling against tf2_sdk2013

* compilation fix for css

* Switch to AMTL platform arch defines

* Add CBasePlayer forward decl for dods and hl2dm as well

* Update hl2sdk-manifests

* Add dods to CI

* Actually include am-platform.h

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
2025-02-20 00:51:38 +00:00
Corey D
5addaffa56
Add ParseTime (strptime) native (#1697)
* Add GetTimeStamp (strptime) native

* Fix description

* Fix typos

* Fix issues

* Rewrite ParseTime

* Fix docstrings

* Fix ParseTime

* Clarify docs
2023-07-04 13:42:45 +02:00
Deathreus
37c2a83523
Add a PluginIterator methodmap (#1779)
* Add a PluginIterator methodmap

* Follow convention

* Update sourcemod.inc

* Turn method ReadPlugin into property Plugin

* Requested change

* Update sourcemod.inc

* Curse you VSC

* Follow behavior of other iterators instead of the natives

* Fix a stray space

* Implement a hacked CPluginIterator

* Oops

Copy paste go brr

* Revert a change made before the custom impl
2022-06-24 11:46:03 +02:00
nosoop
387b85406e
logic: Add ability to skip mprotect with StoreToAddress (#1523)
* Implement StoreToAddress param to optionally set memory page permissions

* Update comment
2021-07-10 12:45:00 -07:00
Vladimir
ff43e60831 Revert "Add HookPluginUnload() and UnhookPluginUnload() functions"
This reverts commit 2c2d219f3f.
2021-05-24 14:30:16 -07:00
Vladimir
6b9037790a Revert "Update smn_core.cpp"
This reverts commit ec8b9e1d51.
2021-05-24 14:30:16 -07:00
Vladimir
7aca0cc77f Update smn_core.cpp
Fix parameter number
2021-05-24 14:30:16 -07:00
Vladimir
c874703136 Add HookPluginUnload() and UnhookPluginUnload() functions 2021-05-24 14:30:16 -07:00
Headline
2653a450fc
handlesys: Output allocation timestamp during panic (#1110)
* Track Handle creation time

* Move ConVar operations outside of loop

* We support bee's here

* Catch windows awfulness

* Prevent Character Truncation

* Add timestamp info to memory leak dump

* Remove last line and adjust new leak dump output

* KyleS fixes

* Fixed width output

* Create invalid parameter failure redirection helper

* Fix rebase regression

* Update sm_invalidparamhandler.h

* Update HandleSys.cpp

* Update HandleSys.cpp

* Update HandleSys.cpp

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-07-09 18:21:45 -07:00
David Anderson
5d94f0bea8 Replace ke::Vector with std::vector. 2020-05-31 11:35:51 -07:00
David Anderson
b725196a26 Replace AString with std::string. 2020-05-20 17:57:18 -07:00
Michael Flaherty
7068c3e865
Fix LogStackTrace Anomaly (#863) 2018-07-31 04:17:36 -07:00
Michael Flaherty
9ceb1af4fe Add LogStackTrace native (#685) 2018-06-19 23:18:37 -07:00
Scott Ehlert
ce1a4dcac0
64-bit support for CSGO on Linux and macOS (#705) 2017-12-20 01:56:23 -06:00
Michael Flaherty
43cdf20fd3 Add FrameIterator to SourceMod (#716).
* Create FrameIterator type
This commit adds the FrameIterator type to core sm along with a few
methods around getting the information for each frame.

* Fix incorrect documentation
[skip ci]
* Implement KyleS's Changes
* A nit
2017-11-16 18:55:37 -08:00
Peace-Maker
9fa4ed8bac Add IsNullVector and IsNullString natives
Let plugins check if a string or vector passed to a function is their
NULL_VECTOR or NULL_STRING.
2017-08-25 23:22:39 +02:00
Asher Baker
11aab699a5 Revert "Add natives to check for NULL_VECTOR and NULL_STRING" 2017-08-04 00:44:47 +01:00
Peace-Maker
c1888c2d05 Add IsNullVector and IsNullString natives
Let plugins check if a string or vector passed to a function is their
NULL_VECTOR or NULL_STRING.
2017-03-03 11:45:39 -07:00
David Anderson
82ff7d5af7 Rename CPlugin::SetErrorState to EvictWithError. 2015-10-31 17:25:59 -07:00
David Anderson
4e275eea97 Split intercom.h into separate headers and reduce shared header inclusion. 2015-08-31 10:00:49 -07:00
David Anderson
3d5c9f0e21 Rename smcore to bridge, and use it as a pointer. 2015-08-30 23:27:53 -07:00
David Anderson
a1afa23bc4 Implement a new stack and error handling model for the SourcePawn VM.
This has three major changes to SourcePawn. First, the API now supports the concept of "exceptions". The exception state is a global property of an instance of the SourcePawn VM. Exceptions can be caught or suppressed. Many places in SourceMod have been updated to check exceptions instead of errors.

The new API obsoletes major parts of the embedder API - all but one method of invoking functions is obsoleted, and the debug interface has been scrapped. Extensions using the native API will not be affected, however, ThrowNativeError has been deprecated in favor of ReportError.

Second, the SourcePawn concept of a "stack" has been unified at the API level. A stack frame iterator now iterates over all SourcePawn invocations, rather than the topmost plugin. This makes error handling more consistent and removes another dependency on context-per-plugin.

Finally, the implementation of stack frames has been changed dramatically. Rather than maintain a complicated and expensive return pointer stack, we now rely on the implicit one provided by the CPU. The stack frame iterator now walks the JIT stack directly. This removes many unnecessary bookkeeping instructions from the generated code, in particular making the CALL instruction 40% faster.

These changes required some fair surgery to the JIT. Its error paths are now slightly more complicated, as they have to throw an exception rather than return an error code. In addition, any path that can throw an exception is now responsible for creating an "exit frame", which exists to tell the stack frame iterator about transitions from the JIT to the VM.
2015-03-04 23:45:30 -08:00
David Anderson
fcaa5361c8 Don't expose mutable sp_native_t. 2015-02-24 23:10:18 -08:00
Peace-Maker
0b131d6864 Pause dependent plugins on SetFailState (bug 6120)
When a plugin calls SetFailState it is paused and all natives it
registered are unavailable. Other plugins, which depend on those natives
keep running and error whenever they try to call those natives.

This correctly sets the dependent plugins to an error state as if the
plugin which called SetFailState was unloaded.
2014-12-20 11:07:57 +01:00
Nicholas Hastings
486910a9a1 Add missing files 2014-08-13 14:26:18 -07:00