* Update SDKTools IgniteEntity for Synergy
Add missing parameter for IgniteEntity used in Synergy.
* Update Linux SDKTools Gamedata for Synergy (25.3)
These are only the Linux signatures updated to use the name format.
Note, I do not have the updated Windows signatures at the moment.
* save as of now
* save as of now
* progress
* hint towards comments
Please for the love of god, put comments for updating these in the future will be even more annoying.
i dont even know what LevelShutdown it wants.
* forgot
* fix
* fixes
* Update engine.ep2v.txt
* Update engine.ep2v.txt
* Update sm-tf2.games.txt
---------
Co-authored-by: Benoist <14257866+Kenzzer@users.noreply.github.com>
Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
* Run timers every tick instead of arbitrarily on 100ms thinks, adding a significantly higher amount of precision
* undo force push
* add open fortress support
* undo leftover timersys changes
* Add fireoutput sig and remove engine gamedata
* Update master.games.txt
* Update master.games.txt
Add the "LookupAttachment" and "GetAttachment" signature and offsets for
Neotokyo, which adds game support for the SM LookupEntityAttachment and
GetEntityAttachment natives.
Addie said:
test the signatures:
\x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x01\x00\x00\x8B\x55\x08
or
digby's \x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x01\x00\x00\x8B\x55\x2A\x65\xA1
\x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x01\x00\x00\x8B\x55\x08 fixed the issue for linux server.
* Initial PVKII branch support
* Change PVKII code to 23, DOTA uses 22 in MM
* Bunch more SE_PVKII preprocessor that was missed
* Add some missing SOURCE_ENGINE_PVKII cases
* Update PVKII FireOutput signature for Linux
* Update checkout-deps with 'pvkii'
* Fix FireOutput signature for PVKII, accidentally used one from newer build
* Change PVKII code to 10, and bump others by 1
* Only check against SE_SDK2013 here, like Metamod
* More SE_PVKII preprocessor cleanup
* Update offsets for ZPS 3.2
Zombie Panic! Source Version 3.2 released and these are the updated offsets.
* Update offsets for 3.2
ZPS 3.2 has been release and these are the updated offsets / signatures.
* ZPS: Add missing offsets.
Adds support for OnTakeDamage_Alive, GetMaxHealth, Blocked, Reload and GroundEntChanged.
I wasn't aware these were missing entirely or I would have pushed them with the previous PR.
* ZPS Add missing offsets.
Adds support for GivePlayerAmmo.
Wasn't aware these were missing the first place.
* Fix ForcePlayerSuicide not properly working in ZPS
ZPS requires the second bool parameter to be true otherwise it won't do anything for players in the lobby or delayed for players on either team 2 or team 3.
* Fixed breaking code for other mods.
Added bForce which is set to true for zps.
* Update offsets for ZPS 3.2.4
Updates the offset