In the current ongoing effort for sourcemod to fully support 64 bits, we are introducing "virtual address".
# Explanation
Because SourcePawn does not yet support a 64 bits-wide type it's been impossible for any plugins to hold addresses in regular 32-bits wide variable.
A first attempt at solving this issue was made in commit ce1a4dcac0 therein dubbed "PseudoAddress", however this turned out to be an unsatisfactory solution, as any 'high' address if offsetted could turn invalid (or outright be impossible to map).
This leaves us with three alternatives :
- New type
- Convert Address into a handle
- Virtual Address
A new type is the most destructive solution, as it entails breaking every single Address related method. While that solution is still not off the table, we're reserving it as the last attempt should this commit fail.
Converting into a handle type is a good compromise between a brand new type whilst also preserving the Address methods. However, this comes with two issues: the first being that you can no longer offset Address, the second is that we would require authors to free the handle type which will be very confusing. This will likely not be implemented.
# Virtual address
Under a reasonable assumption, we've noted that the average plugin is unlikely to play with more than 4 GB of memory; this shouldn't be too surprising as all valve games were once 32bits and therefore limited to 4GB. Assuming this stays mostly true and a plugin isn't interested with the mapped memory of lesser known modules (like soundlib or matlib), it is fair to assume plugins are unlikely to access more than 4GB of mapped memory. Working with this in mind, we map the memory the plugins are likely to access to our custom virtual address ranges (from 0 to 4Gb, the values of which can fit on 32bits variable). If any memory was missed and plugins were to try an access it later those ranges will be late-mapped to our virtual address ranges until we run out of them.
In order to use virtual addressing, whether on 32 bits or 64 bits. Plugins must now "#include <virtual_address>", as well as use the new SDKCall_VirtualAddress, SDKType_VirtualAddress, LoadAddressFromAddress & StoreAddressToAddress where it's appropriate to.
* Add a PluginIterator methodmap
* Follow convention
* Update sourcemod.inc
* Turn method ReadPlugin into property Plugin
* Requested change
* Update sourcemod.inc
* Curse you VSC
* Follow behavior of other iterators instead of the natives
* Fix a stray space
* Implement a hacked CPluginIterator
* Oops
Copy paste go brr
* Revert a change made before the custom impl
* Update dhooks.inc documentation for consistency
- Modifies whitespace (change tabs to spaces for non initial indents, fix alignments, create consistency with rest of SM docs)
- Change `/*` to `/**` for consistency and to indicate comment doc
- Removes incorrect `@noreturn` doc
* Split long comments across multiple lines
* Remove `@noreturn` in IGameConfigs.h
* Remove `@noreturn` from IGameHelpers.h
* Remove `@noreturn` from asm.c
* Add `@noreturn` to ThrowError
* Add `@noreturn` and `@error` to ThrowNativeError
The change in behaviour to the OnLevelInit forward params isn't obvious
when compiling a plugin, deprecate it to make it a lot more obvious that
something has changed.
Some plugins rely just on the timing of OnLevelInit rather than doing
anything with the entity lump, for these plugins offer a new OnMapInit
forward that is implemented in core rather than sdkhooks. If / when we
offer a new entity lump manipulation API in the future this'll be the
forward where it can be used to make changes.
This has been another constant source of confusion since the C99 ones were added to the strftime documentation we link.
It'd be nice to have a consistent implementation inside SM in the future.
* Create FrameIterator type
This commit adds the FrameIterator type to core sm along with a few
methods around getting the information for each frame.
* Fix incorrect documentation
[skip ci]
* Implement KyleS's Changes
* A nit
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971