/** * vim: set ts=4 : * ============================================================================= * SourceMod Team Fortress 2 Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "teleporter.h" CDetour *canPlayerBeTeleportedDetour = NULL; IForward *g_teleportForward = NULL; class CTFPlayer; #if defined(__linux__) && defined(__i386__) class CanPlayerBeTeleportedClass { public: __attribute__((regparm(2))) bool CanPlayerBeTeleported(CTFPlayer * pPlayer); static __attribute__((regparm(2))) bool (CanPlayerBeTeleportedClass::* CanPlayerBeTeleported_Actual)(CTFPlayer *); }; __attribute__((regparm(2))) bool (CanPlayerBeTeleportedClass::* CanPlayerBeTeleportedClass::CanPlayerBeTeleported_Actual)(CTFPlayer *) = NULL; __attribute__((regparm(2))) bool CanPlayerBeTeleportedClass::CanPlayerBeTeleported(CTFPlayer* pPlayer) #else DETOUR_DECL_MEMBER1(CanPlayerBeTeleported, bool, CTFPlayer *, pPlayer) #endif { bool origCanTeleport = DETOUR_MEMBER_CALL(CanPlayerBeTeleported)(pPlayer); cell_t teleporterCell = gamehelpers->EntityToBCompatRef((CBaseEntity *)this); cell_t playerCell = gamehelpers->EntityToBCompatRef((CBaseEntity *)pPlayer); if (!g_teleportForward) { g_pSM->LogMessage(myself, "Teleport forward is invalid"); return origCanTeleport; } cell_t returnValue = origCanTeleport ? 1 : 0; g_teleportForward->PushCell(playerCell); // client g_teleportForward->PushCell(teleporterCell); // teleporter g_teleportForward->PushCellByRef(&returnValue); // return value cell_t result = 0; g_teleportForward->Execute(&result); if (result > Pl_Continue) { // plugin wants to override the game (returned something other than Plugin_Continue) return returnValue == 1; } else { return origCanTeleport; // let the game decide } } bool InitialiseTeleporterDetour() { canPlayerBeTeleportedDetour = DETOUR_CREATE_MEMBER(CanPlayerBeTeleported, "CanPlayerBeTeleported"); if (canPlayerBeTeleportedDetour != NULL) { canPlayerBeTeleportedDetour->EnableDetour(); return true; } g_pSM->LogError(myself, "Teleport forward could not be initialized - Disabled hook"); return false; } void RemoveTeleporterDetour() { if (canPlayerBeTeleportedDetour != NULL) { canPlayerBeTeleportedDetour->Destroy(); canPlayerBeTeleportedDetour = NULL; } }