/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "6" "SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav" "SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav" "SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav" "SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav" "SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav" "SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav" } } /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity signature address */ "s_pTempEntities" { // "windows" "16" } "GetTEName" { // "windows" "4" } "GetTENext" { // "windows" "8" } "TE_GetServerClass" { // "windows" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" // "windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ // "NULL entity in global entity list!\n" /* __int64 __fastcall sub_8DFF50(__int64 a1, _DWORD *a2, _BYTE *a3) { ... while ( 1 ) { while ( 1 ) { v10 = *v8; if ( *v8 ) break; DevWarning("NULL entity in global entity list!\n"); // <--- ... */ // "env_credits" /* __int64 sub_9098B0() { __int64 result; // rax result = sub_8DFF50((__int64)&qword_1857200, 0LL, "env_credits"); // <--- if ( result ) return sub_89D0C0(result + 1296, result, result, 0.0); return result; } */ "FindEntityByClassname" { "library" "server" "linux" "\x55\x48\x89\xE5\x41\x55\x49\x89\xD5\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x08\x48\x85\xF6\x0F\x84\x2A\x2A\x2A\x2A\x48\x8B\x06\x48\x8D\x15\xDA\x09\xE3\xFF" "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x8B\xB6\x04\x00\x03\x00\x85\xF6\x74\x2A\x8B\x7D\x0C" } } } /* General GameRules */ "#default" { "Keys" { // "GameRulesProxy" "CVietnamGameRulesProxy" // "GameRulesDataTable" "vietnam_gamerules" } } /* IServer interface pointer */ // "linux" "@_sv" "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ // "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { // "windows" "8" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" //"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01" } } } /* CBaseEntityOutput::FireOutput */ // "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n" "#default" { "Signatures" { "FireOutput" { "library" "server" // "windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1" "linux" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x78\x01\x00\x00\x4C\x8B\x7F\x18" } } } /* CBaseAnimating::LookupAttachment */ // "blood_left" - both instances are right before a call /* lea rsi, aBloodLeft ; "blood_left" call sub_80E740 <-- calls this function ...which is: ; Attributes: bp-based frame sub_80E740 proc near var_30= qword ptr -30h var_28= qword ptr -28h ; __unwind { push rbp mov rbp, rsp push r13 mov r13, rcx push r12 mov r12, rdx push rbx mov rbx, rdi sub rsp, 18h mov [rbp+var_30], r8 mov [rbp+var_28], r9 call LookupAttachment // <--- mov r9, [rbp+var_28] mov rcx, r13 mov rdx, r12 mov r8, [rbp+var_30] add rsp, 18h mov rdi, rbx mov esi, eax pop rbx pop r12 pop r13 pop rbp jmp sub_80BCA0 ; } // starts at 80E740 sub_80E740 endp __int64 __fastcall sub_80E690(__int64 a1) { CStudioHdr *v2; // rdi v2 = *(CStudioHdr **)(a1 + 1632); if ( !v2 ) { if ( sub_842720(a1) ) sub_80BE80(a1); v2 = *(CStudioHdr **)(a1 + 1632); if ( !v2 ) return 0LL; } if ( *(_QWORD *)v2 ) return (unsigned int)sub_F0BFD0(v2) + 1; else return 0LL; } this was found by working backwards from the existing windows signature from forever ago. how did that get there? i have literally no idea. */ "#default" { "Signatures" { "LookupAttachment" { "library" "server" "windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40" "linux" "\x55\x48\x89\xE5\x53\x48\x89\xFB\x48\x83\xEC\x18\x48\x8B\xBF\x60\x06\x00\x00\x48\x85\xFF\x74\x2A\x48\x83\x3F\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "linux" "69" "windows" "61" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "linux" "68" "windows" "60" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "linux" "59" // "windows" "46" <-- ?? } } } "#default" { "Keys" { // Netprop on the team entity for team score "m_iScore" "m_scoreTotal" } "Offsets" { /* "SetOwnerEntity" { "windows" "19" } "GiveNamedItem" { "windows" "461" } "RemovePlayerItem" { "windows" "304" } "Weapon_GetSlot" { "windows" "299" } "Ignite" { "windows" "229" } "Extinguish" { "windows" "232" } "Teleport" { "windows" "114" } "CommitSuicide" { "windows" "511" } "GetVelocity" { "windows" "140" } "EyeAngles" { "windows" "131" } "AcceptInput" { "windows" "41" } "SetEntityModel" { "windows" "27" } "WeaponEquip" { "windows" "292" } "Activate" { "windows" "38" } // CVietnam_Player::PlayerRunCommand "PlayerRunCmd" { "windows" "481" } "GiveAmmo" { "windows" "285" } "GetAttachment" { "windows" "223" } */ } "Signatures" { /** * CNetworkStringTableContainer::WriteBaselines * "Index error writing string table baseline %s\n" * "CNetworkStringTableContainer::WriteBaselines" * "infested" */ "WriteBaselines" { "library" "engine" "windows" "\x4C\x8B\xDC\x53\x57\x41\x55" "linux" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei" } } } }