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SourceMod - Source Engine Scripting and Administration
Append number instead of randomizing when renaming multiple players. Before the change: sm_rename @all "Random Name" - this would rename everyone but the names would be randomized (random characters and numbers) After the change: sm_rename @all "Random Name" - this would rename everyone to: Random Name 1, Random Name 2, Random Name 3 ... etc. Description: sm_rename can only rename 1 player at a time, when you specify a name. If you use this command on multiple players (like sm_rename @bots "A random bot"), their names get randomized(just like when you dont specify a name). So I propose this change, so you can rename multiple people. PS:The funny thing is that there was a comment in the code about not wanting everyone to have a same name, but sm_rename doesnt a have check for this so you could use sm_rename to rename everyone, one by one, using the same name. |
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| bridge/include | ||
| configs | ||
| core | ||
| editor | ||
| extensions | ||
| gamedata | ||
| loader | ||
| plugins | ||
| public | ||
| sourcepawn@594bfbb5e4 | ||
| tools | ||
| translations | ||
| versionlib | ||
| .arcconfig | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| AMBuildScript | ||
| changelog.txt | ||
| configure.py | ||
| product.version | ||
| pushbuild.txt | ||
| README.md | ||
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Latest release: The latest stable SourceMod release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod extension development: C++ examples and introduction to various extension interfaces