sourcemod/gamedata/sdkhooks.games/game.hl1mp.txt
2025-02-20 10:10:59 -05:00

186 lines
2.7 KiB
Plaintext

"Games"
{
"hl1mp"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"Blocked"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"EndTouch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"FireBullets"
{
"windows" "114"
"windows64" "114"
"linux" "115"
"linux64" "115"
}
"GetMaxHealth"
{
"windows" "119"
"windows64" "119"
"linux" "120"
"linux64" "120"
}
"GroundEntChanged"
{
"windows" "180"
"windows64" "180"
"linux" "182"
"linux64" "182"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "278"
"windows64" "278"
"linux" "279"
"linux64" "279"
}
"PreThink"
{
"windows" "338"
"windows64" "338"
"linux" "339"
"linux64" "339"
}
"PostThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
/* CBaseCombatWeapon::Reload */
"Reload"
{
"windows" "276"
"windows64" "276"
"linux" "277"
"linux64" "277"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "16"
"linux64" "16"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "101"
"windows64" "101"
"linux" "102"
"linux64" "102"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"linux64" "100"
}
"VPhysicsUpdate"
{
"windows" "160"
"windows64" "160"
"linux" "161"
"linux64" "161"
}
"Weapon_CanSwitchTo"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Weapon_CanUse"
{
"windows" "266"
"windows64" "266"
"linux" "267"
"linux64" "267"
}
"Weapon_Drop"
{
"windows" "269"
"windows64" "269"
"linux" "270"
"linux64" "270"
}
"Weapon_Equip"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Switch"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
}
}
}