sourcemod/extensions/tf2/teleporter.cpp
MrD4rk5oul 3cd6ce9bb0
Correction for sourcemod use the new teleportation check gamedata registry from now on. (#2235)
* - Fixes for OnPlayerTeleport hook for linux and linux64 systems
  - Changed signature call of `CanPlayerTeleport` for linux/linux64 to current used name
  - Applied fix at detour class CanPlayerBeTeleported to use standard parameter proceedings for linux

* Created a new registry for Teleportation Checking, marking the old one obsolete for older Sourcemod versions.

* Correction for sourcemod use the correct registry from now on.
2024-12-27 19:51:17 +00:00

108 lines
3.6 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "teleporter.h"
CDetour *canPlayerBeTeleportedDetour = NULL;
IForward *g_teleportForward = NULL;
class CTFPlayer;
#if defined(__linux__) && defined(__i386__)
class CanPlayerBeTeleportedClass
{
public:
__attribute__((regparm(2))) bool CanPlayerBeTeleported(CTFPlayer * pPlayer);
static __attribute__((regparm(2))) bool (CanPlayerBeTeleportedClass::* CanPlayerBeTeleported_Actual)(CTFPlayer *);
};
__attribute__((regparm(2))) bool (CanPlayerBeTeleportedClass::* CanPlayerBeTeleportedClass::CanPlayerBeTeleported_Actual)(CTFPlayer *) = NULL;
__attribute__((regparm(2))) bool CanPlayerBeTeleportedClass::CanPlayerBeTeleported(CTFPlayer* pPlayer)
#else
DETOUR_DECL_MEMBER1(CanPlayerBeTeleported, bool, CTFPlayer *, pPlayer)
#endif
{
bool origCanTeleport = DETOUR_MEMBER_CALL(CanPlayerBeTeleported)(pPlayer);
cell_t teleporterCell = gamehelpers->EntityToBCompatRef((CBaseEntity *)this);
cell_t playerCell = gamehelpers->EntityToBCompatRef((CBaseEntity *)pPlayer);
if (!g_teleportForward)
{
g_pSM->LogMessage(myself, "Teleport forward is invalid");
return origCanTeleport;
}
cell_t returnValue = origCanTeleport ? 1 : 0;
g_teleportForward->PushCell(playerCell); // client
g_teleportForward->PushCell(teleporterCell); // teleporter
g_teleportForward->PushCellByRef(&returnValue); // return value
cell_t result = 0;
g_teleportForward->Execute(&result);
if (result > Pl_Continue)
{
// plugin wants to override the game (returned something other than Plugin_Continue)
return returnValue == 1;
}
else
{
return origCanTeleport; // let the game decide
}
}
bool InitialiseTeleporterDetour()
{
canPlayerBeTeleportedDetour = DETOUR_CREATE_MEMBER(CanPlayerBeTeleported, "CanPlayerBeTeleported");
if (canPlayerBeTeleportedDetour != NULL)
{
canPlayerBeTeleportedDetour->EnableDetour();
return true;
}
g_pSM->LogError(myself, "Teleport forward could not be initialized - Disabled hook");
return false;
}
void RemoveTeleporterDetour()
{
if (canPlayerBeTeleportedDetour != NULL)
{
canPlayerBeTeleportedDetour->Destroy();
canPlayerBeTeleportedDetour = NULL;
}
}