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* Add basic Insurgency support on Windows x64 This allows SourceMod to load on x64 Insurgency. There are still a lot of variable truncation warnings that have to be dealt with. * Fix 32bit builds * Compile MySQL extension as well The hack for __iob_func being removed from the core runtime, but required by the old mysql we're building against can be simplified a lot due to the `_ReturnAddress` intrinsic available since MSVC 2015. * Don't include the offset we want to extract in the signature |
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| .. | ||
| blocklist.plugins.txt | ||
| common.games.txt | ||
| engine.bgt.txt | ||
| engine.blade.txt | ||
| engine.bms.txt | ||
| engine.contagion.txt | ||
| engine.csgo.txt | ||
| engine.css.txt | ||
| engine.darkm.txt | ||
| engine.ep1.txt | ||
| engine.ep2.txt | ||
| engine.ep2valve.txt | ||
| engine.eye.txt | ||
| engine.insurgency.txt | ||
| engine.l4d2.txt | ||
| engine.l4d.txt | ||
| engine.sdk2013.txt | ||
| engine.swarm.txt | ||
| game.dinodday.txt | ||
| master.games.txt | ||