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SourceMod - Source Engine Scripting and Administration
Found any I could not using MAX_NAME_LENGTH and changed them to use it. I think that we should increase MAX_NAME_LENGTH to 128 for CS:GO at some point as that's what it uses internally. (Presumably to get the client's full multibyte name from Steam without truncation mid-codepoint which can happen in other games. Steam's max is 32 characters if I remember correctly, but allows multibyte chars). |
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|---|---|---|
| configs | ||
| core | ||
| editor | ||
| extensions | ||
| gamedata | ||
| loader | ||
| plugins | ||
| public | ||
| sourcepawn@3f491d1a07 | ||
| tools | ||
| translations | ||
| versionlib | ||
| .arcconfig | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| AMBuildScript | ||
| changelog.txt | ||
| configure.py | ||
| product.version | ||
| pushbuild.txt | ||
| README.md | ||
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Latest release: The latest stable SourceMod release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod extension development: C++ examples and introduction to various extension interfaces