sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt

739 lines
11 KiB
Plaintext

"Games"
{
// tf, hl2mp, dods, css
"tf"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"CanBeAutobalanced"
{
"windows" "473"
"windows64" "473"
"linux" "474"
"linux64" "474"
}
"EndTouch"
{
"windows" "105"
"windows64" "105"
"linux" "106"
"linux64" "106"
}
"FireBullets"
{
"windows" "117"
"windows64" "117"
"linux" "118"
"linux64" "118"
}
"GetMaxHealth"
{
"windows" "122"
"windows64" "122"
"linux" "123"
"linux64" "123"
}
"GroundEntChanged"
{
"windows" "183"
"windows64" "183"
"linux" "185"
"linux64" "185"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "282"
"windows64" "282"
"linux" "283"
"linux64" "283"
}
"PreThink"
{
"windows" "343"
"windows64" "343"
"linux" "344"
"linux64" "344"
}
"PostThink"
{
"windows" "344"
"windows64" "344"
"linux" "345"
"linux64" "345"
}
"Reload"
{
"windows" "283"
"windows64" "283"
"linux" "289"
"linux64" "289"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "103"
"windows64" "103"
"linux" "104"
"linux64" "104"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"VPhysicsUpdate"
{
"windows" "163"
"windows64" "163"
"linux" "164"
"linux64" "164"
}
"Blocked"
{
"windows" "107"
"windows64" "107"
"linux" "108"
"linux64" "108"
}
"Weapon_CanSwitchTo"
{
"windows" "276"
"windows64" "276"
"linux" "277"
"linux64" "277"
}
"Weapon_CanUse"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
"Weapon_Drop"
{
"windows" "273"
"windows64" "273"
"linux" "274"
"linux64" "274"
}
"Weapon_Equip"
{
"windows" "271"
"windows64" "271"
"linux" "272"
"linux64" "272"
}
"Weapon_Switch"
{
"windows" "274"
"windows64" "274"
"linux" "275"
"linux64" "275"
}
}
}
"hl2mp"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"EndTouch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"FireBullets"
{
"windows" "114"
"windows64" "114"
"linux" "115"
"linux64" "115"
}
"GetMaxHealth"
{
"windows" "119"
"windows64" "119"
"linux" "120"
"linux64" "120"
}
"GroundEntChanged"
{
"windows" "180"
"windows64" "180"
"linux" "182"
"linux64" "182"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "278"
"windows64" "278"
"linux" "279"
"linux64" "279"
}
"PreThink"
{
"windows" "338"
"windows64" "338"
"linux" "339"
"linux64" "339"
}
"PostThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
"Reload"
{
"windows" "276"
"windows64" "276"
"linux" "277"
"linux64" "277"
}
"SetTransmit"
{
"windows" "20"
"windows64" "20"
"linux" "21"
"linux64" "21"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "101"
"windows64" "101"
"linux" "102"
"linux64" "102"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"linux64" "100"
}
"VPhysicsUpdate"
{
"windows" "160"
"windows64" "160"
"linux" "161"
"linux64" "161"
}
"Blocked"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"Weapon_CanSwitchTo"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Weapon_CanUse"
{
"windows" "266"
"windows64" "266"
"linux" "267"
"linux64" "267"
}
"Weapon_Drop"
{
"windows" "269"
"windows64" "269"
"linux" "270"
"linux64" "270"
}
"Weapon_Equip"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Switch"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
}
}
"dod"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"EndTouch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"FireBullets"
{
"windows" "114"
"windows64" "114"
"linux" "115"
"linux64" "115"
}
"GetMaxHealth"
{
"windows" "119"
"windows64" "119"
"linux" "120"
"linux64" "120"
}
"GroundEntChanged"
{
"windows" "180"
"windows64" "180"
"linux" "182"
"linux64" "182"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "278"
"windows64" "278"
"linux" "279"
"linux64" "279"
}
"PreThink"
{
"windows" "338"
"windows64" "338"
"linux" "339"
"linux64" "339"
}
"PostThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
"Reload"
{
"windows" "276"
"windows64" "276"
"linux" "277"
"linux64" "277"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"linux64" "100"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"linux64" "100"
}
"VPhysicsUpdate"
{
"windows" "160"
"windows64" "160"
"linux" "161"
"linux64" "161"
}
"Blocked"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"Weapon_CanSwitchTo"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Weapon_CanUse"
{
"windows" "266"
"windows64" "266"
"linux" "267"
"linux64" "267"
}
"Weapon_Drop"
{
"windows" "269"
"windows64" "269"
"linux" "270"
"linux64" "270"
}
"Weapon_Equip"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Switch"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
}
}
"cstrike"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"windows64" "262200"
"linux" "131108"
"linux64" "262200"
}
"Blocked"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"EndTouch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"FireBullets"
{
"windows" "114"
"windows64" "114"
"linux" "115"
"linux64" "115"
}
"GetMaxHealth"
{
"windows" "119"
"windows64" "119"
"linux" "120"
"linux64" "120"
}
"GroundEntChanged"
{
"windows" "180"
"windows64" "180"
"linux" "182"
"linux64" "182"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "278"
"windows64" "278"
"linux" "279"
"linux64" "279"
}
"PreThink"
{
"windows" "338"
"windows64" "338"
"linux" "339"
"linux64" "339"
}
"PostThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
"Reload"
{
"windows" "276"
"windows64" "276"
"linux" "277"
"linux64" "277"
}
"SetTransmit"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"linux64" "23"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "101"
"windows64" "101"
"linux" "102"
"linux64" "102"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"linux64" "100"
}
"VPhysicsUpdate"
{
"windows" "160"
"windows64" "160"
"linux" "161"
"linux64" "161"
}
"Weapon_CanSwitchTo"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Weapon_CanUse"
{
"windows" "266"
"windows64" "266"
"linux" "267"
"linux64" "267"
}
"Weapon_Drop"
{
"windows" "269"
"windows64" "269"
"linux" "270"
"linux64" "270"
}
"Weapon_Equip"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Switch"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
}
}
}