mirror of
https://github.com/alliedmodders/sourcemod.git
synced 2025-12-07 10:28:34 +00:00
SourceMod - Source Engine Scripting and Administration
Allows for the last "read" offset for an Address to instead be "offset", which doesn't deref the addr pointer after applying the offset Shortens the necessary coding to get a particular Address inside a function (old: store offset in a separate GameConf Offsets entry, apply the offset to the Address in SP) |
||
|---|---|---|
| .github | ||
| bridge/include | ||
| configs | ||
| core | ||
| editor | ||
| extensions | ||
| gamedata | ||
| loader | ||
| plugins | ||
| public | ||
| sourcepawn@c78349382d | ||
| tools | ||
| translations | ||
| versionlib | ||
| .arcconfig | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| AMBuildScript | ||
| changelog.txt | ||
| configure.py | ||
| product.version | ||
| pushbuild.txt | ||
| README.md | ||
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Stable builds: The latest stable SourceMod releases
- Dev builds: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod extension development: C++ examples and introduction to various extension interfaces