mirror of
https://github.com/alliedmodders/sourcemod.git
synced 2025-12-07 02:18:35 +00:00
SourceMod - Source Engine Scripting and Administration
- Add WriteToStringPtr for optimized serialization without buffer allocations - Implement reference counting with RefCounted/RefPtr for better memory management - Support JSON Patch (RFC 6902) and Merge Patch (RFC 7386) operations - Improve floating-point serialization with adjusted precision limits (1-7) - Enhance iterators with reset capability and better error handling - Update documentation and tests for new features |
||
|---|---|---|
| .github | ||
| bridge/include | ||
| configs | ||
| core | ||
| editor | ||
| extensions | ||
| gamedata | ||
| hl2sdk-manifests@c018a99447 | ||
| licenses | ||
| loader | ||
| plugins | ||
| public | ||
| sourcepawn@11b22edb63 | ||
| tools | ||
| translations | ||
| versionlib | ||
| .arcconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| AMBuildScript | ||
| appveyor.yml | ||
| changelog.txt | ||
| configure.py | ||
| product.version | ||
| pushbuild.txt | ||
| README.md | ||
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Stable builds: The latest stable SourceMod releases
- Dev builds: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod plugin API: Online SourceMod plugin API reference generated from the include files
- SourceMod extension development: C++ examples and introduction to various extension interfaces
- Translation project: Help translate SourceMod into your language
Contact
License
SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.