mirror of
https://github.com/daemon32/tickrate_enabler.git
synced 2025-12-07 10:28:31 +00:00
Update the readme
This commit is contained in:
parent
bd86eaa954
commit
d76eea1162
28
README.md
Normal file
28
README.md
Normal file
@ -0,0 +1,28 @@
|
||||
#Tickrate Enabler
|
||||
|
||||
**(This was updated to use ServerGameDLL010)**
|
||||
|
||||
##How to use:
|
||||
1. Get the latest release for your OS at: https://github.com/daemon32/tickrate_enabler/releases
|
||||
2. Extract the archive to your game folder (For example: cstrike)
|
||||
3. Add '-tickrate <number>' to your launch parameters
|
||||
|
||||
##Linux Build Instructions:
|
||||
1. Clone https://github.com/alliedmodders/hl2sdk to the branch 'css' and point HL2SDK to the root of the git repo.
|
||||
|
||||
2. You might also have to build https://github.com/alliedmodders/metamod-source first, then set MMSDK (in the Makefile) accordingly. (Or, you can use the enclosed sourcehook object files, however this may stop working in the future.)
|
||||
|
||||
3. Run `make ENGINE=<yourengine>`
|
||||
|
||||
##Windows Build Instructions:
|
||||
1. Clone https://github.com/alliedmodders/hl2sdk to the branch 'css' and point HL2SDKCSS to the root of the git repo.
|
||||
|
||||
2. You might also have to build https://github.com/alliedmodders/metamod-source first, then set MMSDK (in your environment variables) accordingly. (Or, you can use the enclosed sourcehook object files, however this may stop working in the future.)
|
||||
|
||||
3. Open the solution
|
||||
4. Make sure that the build type is set to 'Release'
|
||||
5. Right click the project name in the Solution Explorer
|
||||
6. Click 'Build'
|
||||
7. You'll find 'tickrate_enabler.dll' in the tickrate_enabler\Release folder
|
||||
|
||||
**The license for serverplugin_empty.cpp is in LICENSE.txt and the license for sourcehook is in SOURCEHOOK_LICENSE.txt**
|
||||
11
README.txt
11
README.txt
@ -1,11 +0,0 @@
|
||||
Instructions:
|
||||
|
||||
Clone https://github.com/alliedmodders/hl2sdk (with the specific branch you want) and point HL2SDK to the root of the git repo.
|
||||
|
||||
You might also have to build https://github.com/alliedmodders/metamod-source first, then set MMSDK (in the Makefile) accordingly.
|
||||
Or, you can use the enclosed sourcehook object files, however this may stop working in the future.
|
||||
Then `make ENGINE=<yourengine>`
|
||||
|
||||
(This was updated to use ServerGameDLL010)
|
||||
|
||||
The license for serverplugin_empty.cpp is in LICENSE.txt and the license for sourcehook is in SOURCEHOOK_LICENSE.txt
|
||||
Loading…
Reference in New Issue
Block a user