diff --git a/README.md b/README.md new file mode 100644 index 0000000..8d04ed6 --- /dev/null +++ b/README.md @@ -0,0 +1,28 @@ +#Tickrate Enabler + +**(This was updated to use ServerGameDLL010)** + +##How to use: +1. Get the latest release for your OS at: https://github.com/daemon32/tickrate_enabler/releases +2. Extract the archive to your game folder (For example: cstrike) +3. Add '-tickrate ' to your launch parameters + +##Linux Build Instructions: +1. Clone https://github.com/alliedmodders/hl2sdk to the branch 'css' and point HL2SDK to the root of the git repo. + +2. You might also have to build https://github.com/alliedmodders/metamod-source first, then set MMSDK (in the Makefile) accordingly. (Or, you can use the enclosed sourcehook object files, however this may stop working in the future.) + +3. Run `make ENGINE=` + +##Windows Build Instructions: +1. Clone https://github.com/alliedmodders/hl2sdk to the branch 'css' and point HL2SDKCSS to the root of the git repo. + +2. You might also have to build https://github.com/alliedmodders/metamod-source first, then set MMSDK (in your environment variables) accordingly. (Or, you can use the enclosed sourcehook object files, however this may stop working in the future.) + +3. Open the solution +4. Make sure that the build type is set to 'Release' +5. Right click the project name in the Solution Explorer +6. Click 'Build' +7. You'll find 'tickrate_enabler.dll' in the tickrate_enabler\Release folder + +**The license for serverplugin_empty.cpp is in LICENSE.txt and the license for sourcehook is in SOURCEHOOK_LICENSE.txt** diff --git a/README.txt b/README.txt deleted file mode 100644 index a9150fe..0000000 --- a/README.txt +++ /dev/null @@ -1,11 +0,0 @@ -Instructions: - -Clone https://github.com/alliedmodders/hl2sdk (with the specific branch you want) and point HL2SDK to the root of the git repo. - -You might also have to build https://github.com/alliedmodders/metamod-source first, then set MMSDK (in the Makefile) accordingly. -Or, you can use the enclosed sourcehook object files, however this may stop working in the future. -Then `make ENGINE=` - -(This was updated to use ServerGameDLL010) - -The license for serverplugin_empty.cpp is in LICENSE.txt and the license for sourcehook is in SOURCEHOOK_LICENSE.txt