Merge pull request #9 from fbef0102/master

Update collisionhook.inc (latest syntax)
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Ryan Stecker 2024-04-06 13:08:50 -05:00 committed by GitHub
commit 57de24638f
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2 changed files with 41 additions and 34 deletions

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@ -17,6 +17,17 @@
}
}
"cstrike"
{
"Signatures"
{
"PassServerEntityFilter"
{
"windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\x2A\x75\x2A\xB0\x2A\x5E"
}
}
}
"csgo"
{
"Signatures"

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@ -1,21 +1,18 @@
#if defined _collisionhook_included
#endinput
#endinput
#endif
#define _collisionhook_included
// called when the game is performing vphysics collision checks between entities
// return something other than Plugin_Continue to have the game use the result parameter
forward Action:CH_ShouldCollide( ent1, ent2, &bool:result );
forward Action CH_ShouldCollide(int ent1, int ent2, bool &result);
// called when the game performs collision checks through traces (only for traces using filters)
// return something other than Plugin_Continue to have the game use the result parameter
// note: any code in this forward should be very performant, the game will use many filtered traces per player per game frame
forward Action:CH_PassFilter( ent1, ent2, &bool:result );
forward Action CH_PassFilter(int ent1, int ent2, bool &result);
public Extension:__ext_collisionhook =
public Extension __ext_collisionhook =
{
name = "CollisionHook",
file = "collisionhook.ext",
@ -30,5 +27,4 @@ public Extension:__ext_collisionhook =
#else
required = 0,
#endif
};