mirror of
https://github.com/voided/CollisionHook.git
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This PR introduces a new macro, DETOUR_CUSTOM_STATIC2, to unify detour declarations across different platforms and Source Engine versions, improving code readability. - Linux i386 (TF2) → uses __attribute__((regparm(2))) - Windows (CSGO) → uses __fastcall - All other platforms → falls back to standard DETOUR_DECL_STATIC2 By consolidating detour declarations into a single macro, code is easier to read, maintain, and less error-prone across different platforms and ABIs.
128 lines
4.2 KiB
C++
128 lines
4.2 KiB
C++
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#ifndef _INCLUDE_COLLISIONHOOK_EXTENSION_H_
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#define _INCLUDE_COLLISIONHOOK_EXTENSION_H_
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#include "smsdk_ext.h"
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class IPhysicsEnvironment;
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class IPhysicsCollisionSolver;
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class IPhysicsObject;
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#if SOURCE_ENGINE == SE_LEFT4DEAD2
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struct PhysicsCollisionRulesCache_t;
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#endif
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class CollisionHook :
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public SDKExtension
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{
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public:
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/**
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* @brief This is called after the initial loading sequence has been processed.
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*
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* @param error Error message buffer.
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* @param maxlength Size of error message buffer.
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* @param late Whether or not the module was loaded after map load.
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* @return True to succeed loading, false to fail.
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*/
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virtual bool SDK_OnLoad( char *error, size_t maxlength, bool late );
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/**
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* @brief This is called right before the extension is unloaded.
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*/
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virtual void SDK_OnUnload();
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/**
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* @brief This is called once all known extensions have been loaded.
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* Note: It is is a good idea to add natives here, if any are provided.
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*/
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//virtual void SDK_OnAllLoaded();
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/**
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* @brief Called when the pause state is changed.
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*/
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//virtual void SDK_OnPauseChange(bool paused);
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/**
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* @brief this is called when Core wants to know if your extension is working.
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*
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* @param error Error message buffer.
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* @param maxlength Size of error message buffer.
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* @return True if working, false otherwise.
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*/
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//virtual bool QueryRunning(char *error, size_t maxlength);
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public:
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#if defined SMEXT_CONF_METAMOD
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/**
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* @brief Called when Metamod is attached, before the extension version is called.
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*
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* @param error Error buffer.
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* @param maxlength Maximum size of error buffer.
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* @param late Whether or not Metamod considers this a late load.
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* @return True to succeed, false to fail.
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*/
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virtual bool SDK_OnMetamodLoad( ISmmAPI *ismm, char *error, size_t maxlength, bool late );
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/**
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* @brief Called when Metamod is detaching, after the extension version is called.
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* NOTE: By default this is blocked unless sent from SourceMod.
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*
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* @param error Error buffer.
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* @param maxlength Maximum size of error buffer.
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* @return True to succeed, false to fail.
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*/
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virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength);
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/**
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* @brief Called when Metamod's pause state is changing.
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* NOTE: By default this is blocked unless sent from SourceMod.
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*
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* @param paused Pause state being set.
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* @param error Error buffer.
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* @param maxlength Maximum size of error buffer.
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* @return True to succeed, false to fail.
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*/
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//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
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#endif
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public: // hooks
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IPhysicsEnvironment *CreateEnvironment();
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void SetCollisionSolver( IPhysicsCollisionSolver *pSolver );
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#if SOURCE_ENGINE == SE_LEFT4DEAD2
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int VPhysics_ShouldCollide( IPhysicsObject *pObj1, IPhysicsObject *pObj2, void *pGameData1, void *pGameData2, const PhysicsCollisionRulesCache_t &objCache1, const PhysicsCollisionRulesCache_t &objCache2 );
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#else
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int VPhysics_ShouldCollide( IPhysicsObject *pObj1, IPhysicsObject *pObj2, void *pGameData1, void *pGameData2 );
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#endif
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};
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// adapted from util_shared.h
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inline const CBaseEntity *UTIL_EntityFromEntityHandle( const IHandleEntity *pConstHandleEntity )
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{
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IHandleEntity *pHandleEntity = const_cast<IHandleEntity *>( pConstHandleEntity );
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IServerUnknown *pUnk = static_cast<IServerUnknown *>( pHandleEntity );
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return pUnk->GetBaseEntity();
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}
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#define DETOUR_DECL_STATIC2_REGPARM(name, ret, p1type, p1name, p2type, p2name) \
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ret (*name##_Actual)(p1type, p2type) __attribute__((regparm(2))) = NULL; \
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ret name(p1type p1name, p2type p2name) __attribute__((regparm(2)))
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#define DETOUR_DECL_STATIC2_FASTCALL(name, ret, p1type, p1name, p2type, p2name) \
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ret (__fastcall *name##_Actual)(p1type, p2type) = NULL; \
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ret __fastcall name(p1type p1name, p2type p2name)
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#if SOURCE_ENGINE == SE_TF2 && defined(PLATFORM_LINUX) && defined(__i386__)
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#define DETOUR_CUSTOM_STATIC2 DETOUR_DECL_STATIC2_REGPARM
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#elif SOURCE_ENGINE == SE_CSGO && defined(PLATFORM_WINDOWS)
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#define DETOUR_CUSTOM_STATIC2 DETOUR_DECL_STATIC2_FASTCALL
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#else
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#define DETOUR_CUSTOM_STATIC2 DETOUR_DECL_STATIC2
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#endif
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#endif // _INCLUDE_COLLISIONHOOK_EXTENSION_H_
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