mirror of
https://github.com/Haze1337/Sound-Manager.git
synced 2025-12-06 18:08:34 +00:00
Исправления форматирования и кода (#1)
* added .gitignore * basic formatting * menu refactoring * - renamed Connect_MuteAmbient -> ConnectMuteAmbientTimer - added generic MuteAmbientForClient for ambient blocking - renamed Timer_MuteAmbient -> MuteAmbientTimer - refactored ambient related functions * refactored normal soundhook * updated dhooks callbacks * fixed menu action end (?) * updated CSS_Hook_ShotgunShot * adjust menu * remove tabs
This commit is contained in:
parent
4ee8bd2424
commit
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2
.gitignore
vendored
Normal file
2
.gitignore
vendored
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@ -0,0 +1,2 @@
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# editors
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.vscode
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@ -5,6 +5,7 @@
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#include <dhooks>
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#pragma newdecls required
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#pragma semicolon 1
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public Plugin myinfo =
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{
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@ -22,24 +23,24 @@ public Plugin myinfo =
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#define Mute_AllPackets (1 << 4)
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#define Debug (1 << 5)
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//Player settings
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// Player settings
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int gI_Settings[MAXPLAYERS+1];
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//Debug
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// Debug
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int gI_LastSoundScape[MAXPLAYERS+1];
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//Cookie
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// Cookie
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Handle gH_SettingsCookie = null;
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//Dhooks
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// Dhooks
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Handle gH_AcceptInput = null;
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//For Sounds
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// For Sounds
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bool gB_ShouldHookStotgunShot = false;
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ArrayList gA_PlayEverywhereAmbients = null;
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ArrayList gA_AmbientEntities = null;
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//Late Load
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// Late Load
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bool gB_LateLoad = false;
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//-----------------------FORWARDS-------------------------
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@ -50,36 +51,36 @@ public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max
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public void OnPluginStart()
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{
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//Commands
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RegConsoleCmd("sm_snd", Command_Sounds, "");
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RegConsoleCmd("sm_sound", Command_Sounds, "");
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RegConsoleCmd("sm_sounds", Command_Sounds, "");
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RegConsoleCmd("sm_music", Command_Sounds, "");
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RegConsoleCmd("sm_stopmusic", Command_Sounds, "");
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RegConsoleCmd("sm_stopsounds", Command_Sounds, "");
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// Commands
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RegConsoleCmd("sm_snd", Command_Sounds);
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RegConsoleCmd("sm_sound", Command_Sounds);
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RegConsoleCmd("sm_sounds", Command_Sounds);
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RegConsoleCmd("sm_music", Command_Sounds);
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RegConsoleCmd("sm_stopmusic", Command_Sounds);
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RegConsoleCmd("sm_stopsounds", Command_Sounds);
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//Cookie
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// Cookie
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gH_SettingsCookie = RegClientCookie("sounds_setting", "Sound Manager Settings", CookieAccess_Protected);
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//ArrayList for ambient_generic's with spawnflags & 1 (play everywhere [1])
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// ArrayList for ambient_generic's with spawnflags & 1 (play everywhere [1])
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gA_PlayEverywhereAmbients = new ArrayList(ByteCountToCells(4));
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//ArrayList for ambient_generic's
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// ArrayList for ambient_generic's
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gA_AmbientEntities = new ArrayList(ByteCountToCells(4));
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//Hook round_start
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// Hook round_start
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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//Dhooks
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// Dhooks
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HookSoundScapes();
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HookAcceptInput();
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//Sound Hooks
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// Sound Hooks
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AddNormalSoundHook(SoundHook_Normal);
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AddAmbientSoundHook(SoundHook_Ambient);
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AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
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//Late Load
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// Late Load
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if(gB_LateLoad)
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{
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int entity = -1;
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@ -92,15 +93,17 @@ public void OnPluginStart()
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsValidClient(i))
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if(!IsValidClient(i))
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{
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continue;
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}
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if(AreClientCookiesCached(i))
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{
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OnClientCookiesCached(i);
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}
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}
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}
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}
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}
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public void OnEntityCreated(int entity, const char[] classname)
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@ -114,7 +117,7 @@ public void OnEntityCreated(int entity, const char[] classname)
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public void OnClientDisconnect_Post(int client)
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{
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gI_Settings[client] = 0;
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CheckHooks();
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CheckShotgunShotHook();
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}
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public void OnClientCookiesCached(int client)
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@ -140,7 +143,7 @@ public void OnClientCookiesCached(int client)
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if(gI_Settings[client] & Mute_AmbientSounds)
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{
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CreateTimer(1.0, Connect_MuteAmbient, GetClientSerial(client));
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CreateTimer(1.0, ConnectMuteAmbientTimer, GetClientSerial(client));
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}
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}
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//-------------------------------------------------------------
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@ -190,12 +193,17 @@ void HookSoundScapes()
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//void CEnvSoundscape::UpdateForPlayer( ss_update_t &update )
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public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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{
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if(IsValidEdict(pThis))
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if(!IsValidEdict(pThis))
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{
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return MRES_Ignored;
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}
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int client = DHookGetParamObjectPtrVar(hParams, 1, 0, ObjectValueType_CBaseEntityPtr);
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DHookSetParamObjectPtrVar(hParams, 1, 4, ObjectValueType_CBaseEntityPtr, 0);
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MRESReturn ret = MRES_Ignored;
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if(gI_Settings[client] & Mute_SoundScapes)
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{
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SetEntProp(client, Prop_Data, "soundscapeIndex", 138);
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@ -205,16 +213,15 @@ public MRESReturn DHook_UpdateForPlayer(int pThis, Handle hParams)
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PrintToChat(client, "[Debug] SoundScape Blocked (%d)", pThis);
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}
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gI_LastSoundScape[client] = GetEntProp(client, Prop_Data, "soundscapeIndex");
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return MRES_Supercede;
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ret = MRES_Supercede;
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}
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else
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{
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ret = MRES_ChangedHandled;
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}
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gI_LastSoundScape[client] = GetEntProp(client, Prop_Data, "soundscapeIndex");
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return MRES_ChangedHandled;
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}
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}
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return MRES_Ignored;
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return ret;
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}
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//---------------------------------------------------------------
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@ -247,27 +254,33 @@ void HookAcceptInput()
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// virtual bool AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID );
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public MRESReturn DHook_AcceptInput(int pThis, Handle hReturn, Handle hParams)
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{
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if(!DHookIsNullParam(hParams, 2) && !DHookIsNullParam(hParams, 3))
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if(DHookIsNullParam(hParams, 2) || DHookIsNullParam(hParams, 3))
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{
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return MRES_Ignored;
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}
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int client = DHookGetParam(hParams, 2);
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if(gI_Settings[client] & Mute_TriggerSounds == 0)
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{
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return MRES_Ignored;
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}
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char sParameter[128];
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DHookGetParamObjectPtrString(hParams, 4, 0, ObjectValueType_String, sParameter, sizeof(sParameter));
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if(StrContains(sParameter, "play ") != -1)
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{
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int client = DHookGetParam(hParams, 2);
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if(gI_Settings[client] & Mute_TriggerSounds)
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{
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Output Blocked (%s)", sParameter);
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}
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DHookSetReturn(hReturn, false);
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return MRES_Supercede;
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}
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}
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//PrintToChatAll("Activator: \x04%d\x01 \x04%s\x01", client, sParameter);
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}
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//PrintToChatAll("Activator: \x04%d\x01 \x04%s\x01", client, sParameter);
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return MRES_Ignored;
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}
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//-----------------------------------------------------
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@ -276,32 +289,38 @@ public MRESReturn DHook_AcceptInput(int pThis, Handle hReturn, Handle hParams)
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public Action Command_Sounds(int client, int args)
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{
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Menu menu = new Menu(MenuHandler_Sounds);
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menu.SetTitle("Sound Manager");
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menu.SetTitle("Sound Manager\n \n");
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char sDisplay[64];
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FormatEx(sDisplay, sizeof(sDisplay), "Soundscapes: [%s]", gI_Settings[client] & Mute_SoundScapes ? "Muted" : "On");
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menu.AddItem("soundscapes", sDisplay);
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char sInfo[16];
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FormatEx(sDisplay, sizeof(sDisplay), "Ambient Sounds: [%s]", gI_Settings[client] & Mute_AmbientSounds ? "Muted" : "On");
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menu.AddItem("ambient", sDisplay);
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FormatEx(sDisplay, 64, "Soundscapes: [%s]", gI_Settings[client] & Mute_SoundScapes ? "Muted" : "On");
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IntToString(Mute_SoundScapes, sInfo, 16);
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menu.AddItem(sInfo, sDisplay);
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FormatEx(sDisplay, sizeof(sDisplay), "Gun Sounds: [%s]", gI_Settings[client] & Mute_GunSounds ? "Muted" : "On");
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menu.AddItem("gun", sDisplay);
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FormatEx(sDisplay, 64, "Ambient Sounds: [%s]", gI_Settings[client] & Mute_AmbientSounds ? "Muted" : "On");
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IntToString(Mute_AmbientSounds, sInfo, 16);
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menu.AddItem(sInfo, sDisplay);
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FormatEx(sDisplay, sizeof(sDisplay), "Trigger Sounds: [%s]", gI_Settings[client] & Mute_TriggerSounds ? "Muted" : "On");
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menu.AddItem("trigger", sDisplay);
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FormatEx(sDisplay, 64, "Trigger Sounds: [%s]\n ", gI_Settings[client] & Mute_TriggerSounds ? "Muted" : "On");
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IntToString(Mute_TriggerSounds, sInfo, 16);
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menu.AddItem(sInfo, sDisplay);
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FormatEx(sDisplay, 64, "Gun Sounds: [%s]\n ", gI_Settings[client] & Mute_GunSounds ? "Muted" : "On");
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IntToString(Mute_GunSounds, sInfo, 16);
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menu.AddItem(sInfo, sDisplay);
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FormatEx(sDisplay, 64, "Block all sound packets: [%s]", gI_Settings[client] & Mute_AllPackets ? "Yes" : "No");
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IntToString(Mute_AllPackets, sInfo, 16);
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menu.AddItem(sInfo, sDisplay);
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if(CheckCommandAccess(client, "soundmanager_debug", ADMFLAG_RCON))
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{
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FormatEx(sDisplay, sizeof(sDisplay), "Debug Prints: [%s]", gI_Settings[client] & Debug ? "Yes" : "No");
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menu.AddItem("debug", sDisplay);
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FormatEx(sDisplay, 64, "Debug Prints: [%s]", gI_Settings[client] & Debug ? "Yes" : "No");
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IntToString(Debug, sInfo, 16);
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menu.AddItem(sInfo, sDisplay);
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}
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FormatEx(sDisplay, sizeof(sDisplay), "Block All sound packets: [%s]", gI_Settings[client] & Mute_AllPackets ? "Yes" : "No");
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menu.AddItem("all", sDisplay);
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menu.Pagination = MENU_NO_PAGINATION;
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menu.ExitButton = true;
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menu.Display(client, MENU_TIME_FOREVER);
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return Plugin_Handled;
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}
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@ -313,30 +332,12 @@ public int MenuHandler_Sounds(Menu menu, MenuAction action, int param1, int para
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char sInfo[16];
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menu.GetItem(param2, sInfo, 16);
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if(StrEqual(sInfo, "soundscapes"))
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int iOption = StringToInt(sInfo);
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gI_Settings[param1] ^= iOption;
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if(iOption == Mute_GunSounds)
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{
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gI_Settings[param1] ^= Mute_SoundScapes;
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}
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else if(StrEqual(sInfo, "ambient"))
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{
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gI_Settings[param1] ^= Mute_AmbientSounds;
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}
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else if(StrEqual(sInfo, "gun"))
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{
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gI_Settings[param1] ^= Mute_GunSounds;
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CheckHooks();
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}
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else if(StrEqual(sInfo, "trigger"))
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{
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gI_Settings[param1] ^= Mute_TriggerSounds;
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}
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else if(StrEqual(sInfo, "debug"))
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{
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gI_Settings[param1] ^= Debug;
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}
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else if(StrEqual(sInfo, "all"))
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{
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gI_Settings[param1] ^= Mute_AllPackets;
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CheckShotgunShotHook();
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}
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char sCookie[16];
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@ -346,7 +347,7 @@ public int MenuHandler_Sounds(Menu menu, MenuAction action, int param1, int para
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Command_Sounds(param1, 0);
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}
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else if(action == MenuAction_Cancel)
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else if(action == MenuAction_End)
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{
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delete menu;
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}
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@ -395,26 +396,28 @@ public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, in
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}
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// Check which clients need to be excluded.
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int newTotal = 0;
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int[] newClients = new int[MaxClients];
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int newClients[MAXPLAYERS+1];
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int count = 0;
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for(int i = 0; i < numClients; i++)
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{
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int client = Players[i];
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int iClient = Players[i];
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if(!(gI_Settings[client] & Mute_GunSounds))
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// player not muting gun sounds
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if(gI_Settings[iClient] & Mute_GunSounds == 0)
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{
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newClients[newTotal++] = client;
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newClients[count] = iClient;
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count++;
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}
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}
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// No clients were excluded.
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if(newTotal == numClients)
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if(count == numClients)
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{
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return Plugin_Continue;
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}
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// All clients were excluded and there is no need to broadcast.
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else if(newTotal == 0)
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else if(count == 0)
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{
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return Plugin_Stop;
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}
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@ -432,18 +435,19 @@ public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, in
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TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
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TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
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TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
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TE_Send(newClients, newTotal, delay);
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TE_Send(newClients, count, delay);
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return Plugin_Stop;
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}
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public Action Connect_MuteAmbient(Handle hTimer, any data)
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public Action ConnectMuteAmbientTimer(Handle hTimer, any data)
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{
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int client = GetClientFromSerial(data);
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if(IsValidClient(client))
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if(!IsValidClient(client))
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{
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char sSound[128];
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return;
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}
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for(int i = 0; i < gA_PlayEverywhereAmbients.Length; i++)
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{
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@ -451,41 +455,47 @@ public Action Connect_MuteAmbient(Handle hTimer, any data)
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if(entity != INVALID_ENT_REFERENCE)
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{
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GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, sizeof(sSound));
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EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Ambient Blocked (%s)", sSound);
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}
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}
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MuteAmbientForClient(client, entity);
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}
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}
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}
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public Action Timer_MuteAmbient(Handle hTimer, any data)
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void MuteAmbientForClient(int client, int entity)
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{
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int entity = EntRefToEntIndex(data);
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if(!IsValidEdict(entity) || entity == INVALID_ENT_REFERENCE)
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{
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return;
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}
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if(entity != INVALID_ENT_REFERENCE)
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{
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char sSound[128];
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsValidClient(client))
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{
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if(gI_Settings[client] & Mute_AmbientSounds)
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{
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GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, sizeof(sSound));
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char sSound[PLATFORM_MAX_PATH];
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GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, PLATFORM_MAX_PATH);
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EmitSoundToClient(client, sSound, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOP, 0.0, SNDPITCH_NORMAL, _, _, _, true);
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if(gI_Settings[client] & Debug)
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{
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PrintToChat(client, "[Debug] Ambient Blocked (%s)", sSound);
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}
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}
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public Action MuteAmbientTimer(Handle hTimer, any data)
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{
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int entity = EntRefToEntIndex(data);
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if(!IsValidEdict(entity) || entity == INVALID_ENT_REFERENCE)
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{
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return;
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}
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for(int i = 1; i <= MaxClients; i++)
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{
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if(!IsValidClient(i))
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{
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continue;
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}
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if(gI_Settings[i] & Mute_AmbientSounds)
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{
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MuteAmbientForClient(i, entity);
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}
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}
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}
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@ -497,7 +507,7 @@ public Action SoundHook_Ambient(char sample[PLATFORM_MAX_PATH], int &entity, flo
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return Plugin_Continue;
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}
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CreateTimer(0.1, Timer_MuteAmbient, EntIndexToEntRef(entity));
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CreateTimer(0.1, MuteAmbientTimer, EntIndexToEntRef(entity));
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return Plugin_Continue;
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}
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@ -509,8 +519,11 @@ public Action SoundHook_Normal(int clients[MAXPLAYERS], int &numClients, char sa
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return Plugin_Continue;
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}
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||||
if(IsValidEntity(entity) && IsValidEdict(entity))
|
||||
if(!IsValidEntity(entity) || !IsValidEdict(entity))
|
||||
{
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
char sClassname[64];
|
||||
GetEntityClassname(entity, sClassname, sizeof(sClassname));
|
||||
if(StrEqual(sClassname, "ambient_generic"))
|
||||
@ -520,12 +533,16 @@ public Action SoundHook_Normal(int clients[MAXPLAYERS], int &numClients, char sa
|
||||
|
||||
for(int i = 0; i < numClients; i++)
|
||||
{
|
||||
if(gI_Settings[clients[i]] & Mute_AllPackets)
|
||||
if(gI_Settings[clients[i]] & Mute_AllPackets == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(gI_Settings[clients[i]] & Debug)
|
||||
{
|
||||
PrintToChat(clients[i], "[Debug] Sound Blocked (%s)", sample);
|
||||
}
|
||||
|
||||
// Remove the client from the array.
|
||||
for(int j = i; j < numClients-1; j++)
|
||||
{
|
||||
@ -534,30 +551,28 @@ public Action SoundHook_Normal(int clients[MAXPLAYERS], int &numClients, char sa
|
||||
numClients--;
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
|
||||
}
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
//----------------------------------------------------
|
||||
|
||||
void CheckHooks()
|
||||
void CheckShotgunShotHook()
|
||||
{
|
||||
bool bShouldHook = false;
|
||||
|
||||
for(int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if(IsClientInGame(i))
|
||||
if(!IsClientInGame(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(gI_Settings[i] & Mute_GunSounds)
|
||||
{
|
||||
bShouldHook = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fake (un)hook because toggling actual hooks will cause server instability.
|
||||
gB_ShouldHookStotgunShot = bShouldHook;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user