Fix GetGameDescription and GetAddonName order being transposed.

This commit is contained in:
Nicholas Hastings 2014-01-07 16:26:28 -05:00
parent 1536ac9707
commit e2a543fe4c

View File

@ -542,12 +542,12 @@ public:
// Give the list of datatable classes to the engine. The engine matches class names from here with
// edict_t::classname to figure out how to encode a class's data for networking
virtual ServerClass* GetAllServerClasses( void ) = 0;
virtual const char *GetAddonName( void ) const = 0;
// Returns string describing current .dll. e.g., TeamFortress 2, Half-Life 2.
// Hey, it's more descriptive than just the name of the game directory
virtual const char *GetGameDescription( void ) = 0;
virtual const char *GetGameDescription( void ) = 0;
virtual const char *GetAddonName(void) const = 0;
// Let the game .dll allocate it's own network/shared string tables
virtual void CreateNetworkStringTables( void ) = 0;