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Fix GetGameDescription and GetAddonName order being transposed.
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@ -542,12 +542,12 @@ public:
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// Give the list of datatable classes to the engine. The engine matches class names from here with
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// edict_t::classname to figure out how to encode a class's data for networking
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virtual ServerClass* GetAllServerClasses( void ) = 0;
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virtual const char *GetAddonName( void ) const = 0;
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// Returns string describing current .dll. e.g., TeamFortress 2, Half-Life 2.
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// Hey, it's more descriptive than just the name of the game directory
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virtual const char *GetGameDescription( void ) = 0;
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virtual const char *GetGameDescription( void ) = 0;
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virtual const char *GetAddonName(void) const = 0;
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// Let the game .dll allocate it's own network/shared string tables
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virtual void CreateNetworkStringTables( void ) = 0;
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