mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-12-07 18:48:22 +00:00
159 lines
4.3 KiB
C++
159 lines
4.3 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
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// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
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// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
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// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
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#pragma once
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#include "shaderlib/cshader.h"
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class sprite_ps20b_Static_Index
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{
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unsigned int m_nCONVERT_TO_SRGB : 2;
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unsigned int m_nVERTEXCOLOR : 2;
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unsigned int m_nCONSTANTCOLOR : 2;
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unsigned int m_nHDRTYPE : 2;
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unsigned int m_nSRGB : 2;
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unsigned int m_nSRGB_OUTPUT_ADAPTER : 2;
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#ifdef _DEBUG
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bool m_bVERTEXCOLOR : 1;
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bool m_bCONSTANTCOLOR : 1;
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bool m_bHDRTYPE : 1;
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bool m_bSRGB : 1;
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bool m_bSRGB_OUTPUT_ADAPTER : 1;
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#endif // _DEBUG
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONVERT_TO_SRGB = i;
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}
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void SetVERTEXCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nVERTEXCOLOR = i;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = true;
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#endif // _DEBUG
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}
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void SetCONSTANTCOLOR( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONSTANTCOLOR = i;
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#ifdef _DEBUG
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m_bCONSTANTCOLOR = true;
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#endif // _DEBUG
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}
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void SetHDRTYPE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nHDRTYPE = i;
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#ifdef _DEBUG
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m_bHDRTYPE = true;
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#endif // _DEBUG
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}
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void SetSRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSRGB = i;
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#ifdef _DEBUG
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m_bSRGB = true;
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#endif // _DEBUG
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}
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void SetSRGB_OUTPUT_ADAPTER( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSRGB_OUTPUT_ADAPTER = i;
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#ifdef _DEBUG
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m_bSRGB_OUTPUT_ADAPTER = true;
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#endif // _DEBUG
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}
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sprite_ps20b_Static_Index( )
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{
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
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m_nVERTEXCOLOR = 0;
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m_nCONSTANTCOLOR = 0;
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m_nHDRTYPE = 0;
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m_nSRGB = 0;
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m_nSRGB_OUTPUT_ADAPTER = 0;
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#ifdef _DEBUG
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m_bVERTEXCOLOR = false;
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m_bCONSTANTCOLOR = false;
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m_bHDRTYPE = false;
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m_bSRGB = false;
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m_bSRGB_OUTPUT_ADAPTER = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bVERTEXCOLOR && m_bCONSTANTCOLOR && m_bHDRTYPE && m_bSRGB && m_bSRGB_OUTPUT_ADAPTER );
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return ( 6 * m_nCONVERT_TO_SRGB ) + ( 12 * m_nVERTEXCOLOR ) + ( 24 * m_nCONSTANTCOLOR ) + ( 48 * m_nHDRTYPE ) + ( 144 * m_nSRGB ) + ( 288 * m_nSRGB_OUTPUT_ADAPTER ) + 0;
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}
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};
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#define shaderStaticTest_sprite_ps20b psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_CONSTANTCOLOR + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_SRGB + psh_forgot_to_set_static_SRGB_OUTPUT_ADAPTER
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class sprite_ps20b_Dynamic_Index
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{
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unsigned int m_nHDRENABLED : 2;
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unsigned int m_nPIXELFOGTYPE : 2;
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#ifdef _DEBUG
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bool m_bHDRENABLED : 1;
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bool m_bPIXELFOGTYPE : 1;
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#endif // _DEBUG
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public:
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void SetHDRENABLED( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHDRENABLED = i;
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#ifdef _DEBUG
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m_bHDRENABLED = true;
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#endif // _DEBUG
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}
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif // _DEBUG
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}
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sprite_ps20b_Dynamic_Index( )
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{
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m_nHDRENABLED = 0;
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m_nPIXELFOGTYPE = 0;
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#ifdef _DEBUG
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m_bHDRENABLED = false;
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m_bPIXELFOGTYPE = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bHDRENABLED && m_bPIXELFOGTYPE );
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return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
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}
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};
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#define shaderDynamicTest_sprite_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE
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