hl2sdk/materialsystem/stdshaders/include/sprite_ps20b.inc
2025-02-19 18:36:16 -05:00

159 lines
4.3 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#pragma once
#include "shaderlib/cshader.h"
class sprite_ps20b_Static_Index
{
unsigned int m_nCONVERT_TO_SRGB : 2;
unsigned int m_nVERTEXCOLOR : 2;
unsigned int m_nCONSTANTCOLOR : 2;
unsigned int m_nHDRTYPE : 2;
unsigned int m_nSRGB : 2;
unsigned int m_nSRGB_OUTPUT_ADAPTER : 2;
#ifdef _DEBUG
bool m_bVERTEXCOLOR : 1;
bool m_bCONSTANTCOLOR : 1;
bool m_bHDRTYPE : 1;
bool m_bSRGB : 1;
bool m_bSRGB_OUTPUT_ADAPTER : 1;
#endif // _DEBUG
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONVERT_TO_SRGB = i;
}
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif // _DEBUG
}
void SetCONSTANTCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONSTANTCOLOR = i;
#ifdef _DEBUG
m_bCONSTANTCOLOR = true;
#endif // _DEBUG
}
void SetHDRTYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nHDRTYPE = i;
#ifdef _DEBUG
m_bHDRTYPE = true;
#endif // _DEBUG
}
void SetSRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSRGB = i;
#ifdef _DEBUG
m_bSRGB = true;
#endif // _DEBUG
}
void SetSRGB_OUTPUT_ADAPTER( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSRGB_OUTPUT_ADAPTER = i;
#ifdef _DEBUG
m_bSRGB_OUTPUT_ADAPTER = true;
#endif // _DEBUG
}
sprite_ps20b_Static_Index( )
{
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
m_nVERTEXCOLOR = 0;
m_nCONSTANTCOLOR = 0;
m_nHDRTYPE = 0;
m_nSRGB = 0;
m_nSRGB_OUTPUT_ADAPTER = 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = false;
m_bCONSTANTCOLOR = false;
m_bHDRTYPE = false;
m_bSRGB = false;
m_bSRGB_OUTPUT_ADAPTER = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bVERTEXCOLOR && m_bCONSTANTCOLOR && m_bHDRTYPE && m_bSRGB && m_bSRGB_OUTPUT_ADAPTER );
return ( 6 * m_nCONVERT_TO_SRGB ) + ( 12 * m_nVERTEXCOLOR ) + ( 24 * m_nCONSTANTCOLOR ) + ( 48 * m_nHDRTYPE ) + ( 144 * m_nSRGB ) + ( 288 * m_nSRGB_OUTPUT_ADAPTER ) + 0;
}
};
#define shaderStaticTest_sprite_ps20b psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_CONSTANTCOLOR + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_SRGB + psh_forgot_to_set_static_SRGB_OUTPUT_ADAPTER
class sprite_ps20b_Dynamic_Index
{
unsigned int m_nHDRENABLED : 2;
unsigned int m_nPIXELFOGTYPE : 2;
#ifdef _DEBUG
bool m_bHDRENABLED : 1;
bool m_bPIXELFOGTYPE : 1;
#endif // _DEBUG
public:
void SetHDRENABLED( int i )
{
Assert( i >= 0 && i <= 1 );
m_nHDRENABLED = i;
#ifdef _DEBUG
m_bHDRENABLED = true;
#endif // _DEBUG
}
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 2 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif // _DEBUG
}
sprite_ps20b_Dynamic_Index( )
{
m_nHDRENABLED = 0;
m_nPIXELFOGTYPE = 0;
#ifdef _DEBUG
m_bHDRENABLED = false;
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bHDRENABLED && m_bPIXELFOGTYPE );
return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_sprite_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE