hl2sdk/materialsystem/stdshaders/include/sprite_vs20.inc
2025-02-19 18:36:16 -05:00

86 lines
1.5 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#pragma once
#include "shaderlib/cshader.h"
class sprite_vs20_Static_Index
{
unsigned int m_nVERTEXCOLOR : 2;
unsigned int m_nSRGB : 2;
#ifdef _DEBUG
bool m_bVERTEXCOLOR : 1;
bool m_bSRGB : 1;
#endif // _DEBUG
public:
void SetVERTEXCOLOR( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXCOLOR = i;
#ifdef _DEBUG
m_bVERTEXCOLOR = true;
#endif // _DEBUG
}
void SetSRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSRGB = i;
#ifdef _DEBUG
m_bSRGB = true;
#endif // _DEBUG
}
sprite_vs20_Static_Index( )
{
m_nVERTEXCOLOR = 0;
m_nSRGB = 0;
#ifdef _DEBUG
m_bVERTEXCOLOR = false;
m_bSRGB = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bVERTEXCOLOR && m_bSRGB );
return ( 2 * m_nVERTEXCOLOR ) + ( 4 * m_nSRGB ) + 0;
}
};
#define shaderStaticTest_sprite_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_SRGB
class sprite_vs20_Dynamic_Index
{
unsigned int m_nDOWATERFOG : 2;
#ifdef _DEBUG
bool m_bDOWATERFOG : 1;
#endif // _DEBUG
public:
void SetDOWATERFOG( int i )
{
Assert( i >= 0 && i <= 1 );
m_nDOWATERFOG = i;
#ifdef _DEBUG
m_bDOWATERFOG = true;
#endif // _DEBUG
}
sprite_vs20_Dynamic_Index( )
{
m_nDOWATERFOG = 0;
#ifdef _DEBUG
m_bDOWATERFOG = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bDOWATERFOG );
return ( 1 * m_nDOWATERFOG ) + 0;
}
};
#define shaderDynamicTest_sprite_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG