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Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h |
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| .. | ||
| concreteentitylist.h | ||
| entitycomponent.h | ||
| entityidentity.h | ||
| entitysystem.h | ||