mirror of
https://github.com/alliedmodders/sourcemod.git
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latest update
This commit is contained in:
parent
c213d9fe4e
commit
f2c30adf5c
@ -1,45 +1,41 @@
|
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
|
||||
* updater or by upgrading your SourceMod install.
|
||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after SM's own.
|
||||
*
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||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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||||
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"engine" "mcv"
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}
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||||
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||||
"Offsets"
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||||
{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "33"
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}
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/* CGlobalEntityList */
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/* Windows - get gEntList from offset into CServerGameDLL::LevelShutdown and then get EntInfo offset from gamedata */
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/* Linux - get gEntList directly from exported symbol and then get the EntInfo offset from gamedata */
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"EntInfo"
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{
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"windows" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\xCE\x8B\x06\xFF\x90\x84\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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}
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}
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"#default"
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{
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"Signatures"
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{
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/* gEntList symbol */
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"gEntList"
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{
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"library" "server"
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"linux64" "@gEntList"
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}
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"LevelShutdown"
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{
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"library" "server"
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"windows64" "IDK"
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}
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}
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"Offsets"
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{
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/* Offset into LevelShutdown of gEntList */
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"gEntList"
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{
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"windows64" "IDK"
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}
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/* gEntList->m_EntPtrArray[] offset */
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"EntInfo"
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{
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"linux64" "8"
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"windows64" "8"
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}
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}
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}
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}
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@ -1,112 +1,166 @@
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"Games"
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{
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"#default"
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{
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"Offsets"
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{
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"Blocked"
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{
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"windows" "106"
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}
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"EndTouch"
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{
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"windows" "104"
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}
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"FireBullets"
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{
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"windows" "118"
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}
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"GetMaxHealth"
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{
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"windows" "122"
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}
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"OnTakeDamage"
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{
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"windows" "68"
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}
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"OnTakeDamage_Alive"
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{
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"windows" "306"
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}
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"PreThink"
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{
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"windows" "376"
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}
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"PostThink"
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{
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"windows" "377"
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}
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"Reload"
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{
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"windows" "295"
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}
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"SetTransmit"
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{
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"windows" "23"
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}
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"ShouldCollide"
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{
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"windows" "18"
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}
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"Spawn"
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{
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"windows" "25"
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}
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"StartTouch"
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{
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"windows" "102"
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}
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"Think"
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{
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"windows" "52"
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}
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"Touch"
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{
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"windows" "103"
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}
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"TraceAttack"
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{
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"windows" "66"
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}
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"Use"
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{
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"windows" "101"
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}
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"VPhysicsUpdate"
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{
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"windows" "157"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "297"
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}
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"Weapon_CanUse"
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{
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"windows" "291"
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}
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"Weapon_Drop"
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{
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"windows" "294"
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}
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"Weapon_Equip"
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{
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"windows" "292"
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}
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"Weapon_Switch"
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{
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"windows" "296"
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}
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}
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}
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"#default"
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{
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"Offsets"
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{
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"EntityListeners"
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{
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"windows" "196644"
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}
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}
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}
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"#default"
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{
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"Offsets"
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{
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// "[L0/W0] L107 W108 CBaseEntity::Blocked(CBaseEntity*)",
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"Blocked"
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{
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"linux64" "107"
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"windows64" "108"
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}
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// "[L0/W0] L105 W106 CBaseEntity::EndTouch(CBaseEntity*)",
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"EndTouch"
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{
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"linux64" "105"
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"windows64" "106"
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}
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// "[L0/W0] L119 W120 CBaseEntity::FireBullets(FireBulletsInfo_t const&)",
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"FireBullets"
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{
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"linux64" "119"
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"windows64" "120"
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}
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// "[L0/W0] L123 W124 CBaseEntity::GetMaxHealth(void)",
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"GetMaxHealth"
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{
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"linux64" "123"
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"windows64" "124"
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}
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// "[L0/W0] L69 W70 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)",
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"OnTakeDamage"
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{
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"linux64" "69"
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"windows64" "70"
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}
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// Only seems to exist on bot functions??
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// "[L0/W0] L307 W306 CAI_BaseNPC::OnTakeDamage_Alive(CTakeDamageInfo const&)",
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// "OnTakeDamage_Alive"
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// {
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// "windows" "306"
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// }
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// "[L0/W0] L376 W375 CBasePlayer::PreThink(void)",
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"PreThink"
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{
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"linux64" "376"
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"windows64" "375"
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}
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// "[L0/W0] L377 W376 CBasePlayer::PostThink(void)",
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"PostThink"
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{
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"linux64" "377"
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"windows64" "376"
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}
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// CBaseCombatWeapon::FinishReload ?????
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// "[L0/W0] L294 W296 CBaseCombatWeapon::FinishReload(void)",
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"Reload"
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{
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"linux64" "294"
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"windows64" "296"
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||||
}
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// "[L0/W0] L24 W24 CBaseEntity::SetTransmit(CCheckTransmitInfo *,bool)",
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"SetTransmit"
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{
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"linux64" "24"
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"windows64" "24"
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}
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// "[L0/W0] L19 W19 CBaseEntity::ShouldCollide(int,int)",
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"ShouldCollide"
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{
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"linux64" "19"
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"windows64" "19"
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}
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// "[L0/W0] L32 W27 CBaseEntity::Spawn(void)",
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// "[L0/W0] L26 W26 CBaseCombatCharacter::Spawn(void)",
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"Spawn"
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{
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"linux64" "26"
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"windows64" "26"
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}
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// "[L0/W0] L103 W104 CBaseEntity::StartTouch(CBaseEntity*)",
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"StartTouch"
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||||
{
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"linux64" "103"
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||||
"windows64" "104"
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||||
}
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||||
// "[L0/W0] L53 W55 CBaseEntity::Think(void)",
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"Think"
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{
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||||
"linux64" "53"
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"windows64" "55"
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||||
}
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// "[L0/W0] L104 W105 CBaseEntity::Touch(CBaseEntity*)",
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"Touch"
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||||
{
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"linux64" "104"
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"windows64" "105"
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||||
}
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||||
// "[L0/W0] L67 W68 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)",
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"TraceAttack"
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{
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"linux64" "67"
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||||
"windows64" "68"
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||||
}
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||||
// "[L0/W0] L102 W103 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)",
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||||
"Use"
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||||
{
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||||
"linux64" "102"
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||||
"windows64" "103"
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||||
}
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||||
// "[L0/W0] L158 W157 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)",
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||||
"VPhysicsUpdate"
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||||
{
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||||
"linux64" "158"
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||||
"windows64" "157"
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||||
}
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||||
// "[L0/W0] L299 W298 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)",
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||||
"Weapon_CanSwitchTo"
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||||
{
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||||
"linux64" "299"
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||||
"windows64" "298"
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||||
}
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||||
// "[L0/W0] L292 W291 CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)",
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||||
"Weapon_CanUse"
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||||
{
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||||
"linux64" "292"
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||||
"windows64" "291"
|
||||
}
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||||
// "[L0/W0] L296 W295 CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)",
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||||
"Weapon_Drop"
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||||
{
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||||
"linux64" "296"
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||||
"windows64" "295"
|
||||
}
|
||||
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
|
||||
"Weapon_Equip"
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||||
{
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||||
"linux64" "293"
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||||
"windows64" "292"
|
||||
}
|
||||
// "[L0/W0] L297 W296 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)",
|
||||
"Weapon_Switch"
|
||||
{
|
||||
"linux64" "297"
|
||||
"windows64" "296"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"#default"
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||||
{
|
||||
"Offsets"
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||||
{
|
||||
"EntityListeners"
|
||||
{
|
||||
// 49159
|
||||
// 98322
|
||||
"windows" "196644"
|
||||
"linux64" "49159"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,494 +1,266 @@
|
||||
/**
|
||||
* Do not edit this file. Any changes will be overwritten by the gamedata
|
||||
* updater or by upgrading your SourceMod install.
|
||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after SM's own.
|
||||
*
|
||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
|
||||
*/
|
||||
|
||||
"Games"
|
||||
{
|
||||
/* Sounds */
|
||||
"#default"
|
||||
{
|
||||
"Keys"
|
||||
{
|
||||
"SlapSoundCount" "6"
|
||||
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
|
||||
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
|
||||
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
|
||||
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
|
||||
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
|
||||
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
|
||||
}
|
||||
}
|
||||
|
||||
/* General Temp Entities */
|
||||
"#default"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
/* Offset into CBaseTempEntity signature address */
|
||||
"s_pTempEntities"
|
||||
{
|
||||
"windows" "16"
|
||||
}
|
||||
"GetTEName"
|
||||
{
|
||||
"windows" "4"
|
||||
}
|
||||
"GetTENext"
|
||||
{
|
||||
"windows" "8"
|
||||
}
|
||||
"TE_GetServerClass"
|
||||
{
|
||||
"windows" "0"
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
.text:000000018004A500 ; int sub_18004A500()
|
||||
.text:000000018004A500 sub_18004A500 proc near ; DATA XREF: .rdata:0000000180654E70↓o
|
||||
.text:000000018004A500 ; .pdata:0000000180C2E714↓o
|
||||
.text:000000018004A500 sub rsp, 28h
|
||||
.text:000000018004A504 lea rdx, aShotgunShot ; "Shotgun Shot" // <--- uniq string
|
||||
.text:000000018004A50B lea rcx, qword_180B89850
|
||||
.text:000000018004A512 call sub_1803C6210 // <--- CBaseTempEntity::CBaseTempEntity
|
||||
.text:000000018004A517 lea rax, ??_7CTEFireBullets@@6B@ ; const CTEFireBullets::`vftable'
|
||||
.text:000000018004A51E mov cs:dword_180B89884, 0FFFFFFFFh
|
||||
"#default"
|
||||
{
|
||||
"Keys"
|
||||
{
|
||||
"SlapSoundCount" "6"
|
||||
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
|
||||
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
|
||||
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
|
||||
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
|
||||
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
|
||||
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
|
||||
|
||||
|
||||
"GameRulesProxy" "CVietnamGameRulesProxy"
|
||||
"GameRulesDataTable" "vietnam_gamerules"
|
||||
}
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
/* This signature sometimes has multiple matches, but this
|
||||
* does not matter as g_pGameRules is involved in all of them.
|
||||
* The same g_pGameRules offset applies to each match.
|
||||
*
|
||||
* Sometimes this block of bytes is at the beginning of the static
|
||||
* CreateGameRulesObject function and sometimes it is in the middle
|
||||
* of an entirely different function. This depends on the game.
|
||||
*/
|
||||
"CreateGameRulesObject"
|
||||
{
|
||||
"library" "server"
|
||||
"windows64" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01"
|
||||
}
|
||||
"g_pGameRules"
|
||||
{
|
||||
"library" "server"
|
||||
"linux64" "@g_pGameRules"
|
||||
}
|
||||
}
|
||||
"Signatures"
|
||||
{
|
||||
/* CBaseServer object for IServer interface */
|
||||
"sv"
|
||||
{
|
||||
"library" "engine"
|
||||
"linux64" "@sv"
|
||||
}
|
||||
}
|
||||
|
||||
/* General Temp Entities */
|
||||
"Offsets"
|
||||
{
|
||||
/* Offset into CBaseTempEntity signature address */
|
||||
"s_pTempEntities"
|
||||
{
|
||||
"windows64" "16"
|
||||
}
|
||||
"GetTEName"
|
||||
{
|
||||
"windows64" "4"
|
||||
}
|
||||
"GetTENext"
|
||||
{
|
||||
"windows64" "8"
|
||||
}
|
||||
"TE_GetServerClass"
|
||||
{
|
||||
"windows64" "0"
|
||||
}
|
||||
|
||||
/* Offset into IVEngineServer::CreateFakeClient */
|
||||
//"sv"
|
||||
//{
|
||||
// // "windows64" "8"
|
||||
//}
|
||||
/**
|
||||
* CBaseClient::SetUserCVar(char const*,char const*);
|
||||
* linux64 offset straight from VTable dump.
|
||||
* windows64 offset is crazy. Found the windows64 SetName function using string "(%d)%-.*s" (aD_S in IDA)
|
||||
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
|
||||
*/
|
||||
"SetUserCvar"
|
||||
{
|
||||
"linux64" "69"
|
||||
"windows64" "61"
|
||||
}
|
||||
/**
|
||||
* CBaseClient::SetName(char const*);
|
||||
* linux64 offset straight from VTable dump.
|
||||
* Has string "(%d)%-0.*s"
|
||||
*/
|
||||
"SetClientName"
|
||||
{
|
||||
"linux64" "68"
|
||||
"windows64" "60"
|
||||
}
|
||||
/**
|
||||
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
|
||||
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
|
||||
* linux64: mov byte ptr [esi+0B0h], 0
|
||||
* Win: mov byte ptr [esi+0B0h], 0
|
||||
*
|
||||
* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
|
||||
*/
|
||||
"InfoChanged"
|
||||
{
|
||||
"linux64" "59"
|
||||
// "windows64" "46" <-- ??
|
||||
}
|
||||
|
||||
|
||||
QWORD *__fastcall sub_1803C6210(_QWORD *a1, __int64 a2)
|
||||
{
|
||||
_QWORD *result; // rax
|
||||
|
||||
a1[1] = a2;
|
||||
*a1 = &CBaseTempEntity::`vftable';
|
||||
a1[2] = qword_180B76B10;
|
||||
result = a1;
|
||||
qword_180B76B10 = (__int64)a1;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void __fastcall CBaseTempEntity::CBaseTempEntity(CBaseTempEntity *this, const char *a2)
|
||||
{
|
||||
__int64 v2; // rdx
|
||||
|
||||
*((_QWORD *)this + 1) = a2;
|
||||
*(_QWORD *)this = &`vtable for'CBaseTempEntity + 2;
|
||||
v2 = CBaseTempEntity::s_pTempEntities;
|
||||
CBaseTempEntity::s_pTempEntities = this;
|
||||
*((_QWORD *)this + 2) = v2;
|
||||
}
|
||||
|
||||
==
|
||||
|
||||
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
"CBaseTempEntity"
|
||||
{
|
||||
"library" "server"
|
||||
/* Signature for sub_1803C6210:
|
||||
48 8D 05 51 FD 3C 00
|
||||
\x48\x8D\x05\x51\xFD\x3C\x00
|
||||
*/
|
||||
// "windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
|
||||
// Wrong?
|
||||
"windows" "\x48\x8D\x05\x51\xFD\x3C\x00"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* CGlobalEntityList */
|
||||
"#default"
|
||||
{
|
||||
"Signatures"
|
||||
{
|
||||
/* Functions in CGlobalEntityList */
|
||||
|
||||
// "NULL entity in global entity list!\n"
|
||||
/*
|
||||
__int64 __fastcall sub_8DFF50(__int64 a1, _DWORD *a2, _BYTE *a3)
|
||||
{
|
||||
...
|
||||
|
||||
while ( 1 )
|
||||
{
|
||||
while ( 1 )
|
||||
{
|
||||
v10 = *v8;
|
||||
if ( *v8 )
|
||||
break;
|
||||
DevWarning("NULL entity in global entity list!\n"); // <---
|
||||
|
||||
...
|
||||
|
||||
*/
|
||||
// "env_credits"
|
||||
/*
|
||||
__int64 sub_9098B0()
|
||||
{
|
||||
__int64 result; // rax
|
||||
|
||||
result = sub_8DFF50((__int64)&qword_1857200, 0LL, "env_credits"); // <---
|
||||
if ( result )
|
||||
return sub_89D0C0(result + 1296, result, result, 0.0);
|
||||
return result;
|
||||
}
|
||||
*/
|
||||
"FindEntityByClassname"
|
||||
{
|
||||
"library" "server"
|
||||
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
|
||||
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x8B\xB6\x04\x00\x03\x00\x85\xF6\x74\x2A\x8B\x7D\x0C"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* General GameRules */
|
||||
"#default"
|
||||
{
|
||||
"Keys"
|
||||
{
|
||||
// "GameRulesProxy" "CVietnamGameRulesProxy"
|
||||
// "GameRulesDataTable" "vietnam_gamerules"
|
||||
}
|
||||
}
|
||||
|
||||
/* IServer interface pointer */
|
||||
"linux" "@_sv"
|
||||
|
||||
"#default"
|
||||
{
|
||||
"Keys"
|
||||
{
|
||||
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
|
||||
*
|
||||
* The engine binary is not actually scanned in order to look for
|
||||
* this. SourceHook is used to used to determine the address of the
|
||||
* function and this signature is used to verify that it contains
|
||||
* the expected code. A pointer to sv (IServer interface) is used
|
||||
* here.
|
||||
*/
|
||||
// "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
|
||||
}
|
||||
|
||||
"Offsets"
|
||||
{
|
||||
/* Offset into IVEngineServer::CreateFakeClient */
|
||||
"sv"
|
||||
{
|
||||
// "windows" "8"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* EntityFactoryDictionary function */
|
||||
"#default"
|
||||
{
|
||||
"Signatures"
|
||||
{
|
||||
// Signature for _ZN24CEntityFactoryDictionary14InstallFactoryEP14IEntityFactoryPKc:
|
||||
// 48 89 54 24 10 48 83 EC 28 49 8B D0
|
||||
// \x48\x89\x54\x24\x10\x48\x83\xEC\x28\x49\x8B\xD0
|
||||
/*
|
||||
180B161B8: using guessed type __int64 qword_180B161B8;
|
||||
Signature for sub_180369600:
|
||||
48 83 EC 28 8B 05 CE A9 7F 00
|
||||
\x48\x83\xEC\x28\x8B\x05\xCE\xA9\x7F\x00
|
||||
|
||||
Probably wrong.
|
||||
*/
|
||||
"EntityFactory"
|
||||
{
|
||||
"library" "server"
|
||||
//"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
|
||||
"windows" "\x48\x83\xEC\x28\x8B\x05\xCE\xA9\x7F\x00"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* CBaseEntityOutput::FireOutput */
|
||||
// "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n"
|
||||
"#default"
|
||||
{
|
||||
"Signatures"
|
||||
{
|
||||
"FireOutput"
|
||||
{
|
||||
"library" "server"
|
||||
// Signature for sub_1801CCDA0:
|
||||
// 4C 8B DC 55 41 56 41 57 49 8D AB E8 FE FF FF
|
||||
"windows" "\x4C\x8B\xDC\x55\x41\x56\x41\x57\x49\x8D\xAB\xE8\xFE\xFF\xFF"
|
||||
// "windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
|
||||
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* CBaseAnimating::LookupAttachment */
|
||||
// "blood_left" - both instances are right before a call
|
||||
/*
|
||||
|
||||
lea rsi, aBloodLeft ; "blood_left"
|
||||
call sub_80E740 <-- calls this function
|
||||
|
||||
...which is:
|
||||
|
||||
; Attributes: bp-based frame
|
||||
|
||||
sub_80E740 proc near
|
||||
|
||||
var_30= qword ptr -30h
|
||||
var_28= qword ptr -28h
|
||||
|
||||
; __unwind {
|
||||
push rbp
|
||||
mov rbp, rsp
|
||||
push r13
|
||||
mov r13, rcx
|
||||
push r12
|
||||
mov r12, rdx
|
||||
push rbx
|
||||
mov rbx, rdi
|
||||
sub rsp, 18h
|
||||
mov [rbp+var_30], r8
|
||||
mov [rbp+var_28], r9
|
||||
call LookupAttachment // <---
|
||||
mov r9, [rbp+var_28]
|
||||
mov rcx, r13
|
||||
mov rdx, r12
|
||||
mov r8, [rbp+var_30]
|
||||
add rsp, 18h
|
||||
mov rdi, rbx
|
||||
mov esi, eax
|
||||
pop rbx
|
||||
pop r12
|
||||
pop r13
|
||||
pop rbp
|
||||
jmp sub_80BCA0
|
||||
; } // starts at 80E740
|
||||
sub_80E740 endp
|
||||
|
||||
|
||||
|
||||
__int64 __fastcall sub_80E690(__int64 a1)
|
||||
{
|
||||
CStudioHdr *v2; // rdi
|
||||
|
||||
v2 = *(CStudioHdr **)(a1 + 1632);
|
||||
if ( !v2 )
|
||||
{
|
||||
if ( sub_842720(a1) )
|
||||
sub_80BE80(a1);
|
||||
v2 = *(CStudioHdr **)(a1 + 1632);
|
||||
if ( !v2 )
|
||||
return 0LL;
|
||||
}
|
||||
if ( *(_QWORD *)v2 )
|
||||
return (unsigned int)sub_F0BFD0(v2) + 1;
|
||||
else
|
||||
return 0LL;
|
||||
}
|
||||
|
||||
|
||||
this was found by working backwards from the existing windows signature from forever ago. how did that get there? i have literally no idea.
|
||||
|
||||
*/
|
||||
"#default"
|
||||
{
|
||||
"Signatures"
|
||||
{
|
||||
"LookupAttachment"
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
|
||||
"linux" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* SetUserInfo data */
|
||||
"#default"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
/**
|
||||
* CBaseClient::SetUserCVar(char const*,char const*);
|
||||
* Linux offset straight from VTable dump.
|
||||
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
|
||||
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
|
||||
*/
|
||||
"SetUserCvar"
|
||||
{
|
||||
"linux" "69"
|
||||
"windows" "61"
|
||||
}
|
||||
/**
|
||||
* CBaseClient::SetName(char const*);
|
||||
* Linux offset straight from VTable dump.
|
||||
* Has string "(%d)%-0.*s"
|
||||
*/
|
||||
"SetClientName"
|
||||
{
|
||||
"linux" "68"
|
||||
"windows" "60"
|
||||
}
|
||||
/**
|
||||
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
|
||||
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
|
||||
* Linux: mov byte ptr [esi+0B0h], 0
|
||||
* Win: mov byte ptr [esi+0B0h], 0
|
||||
*
|
||||
* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
|
||||
*/
|
||||
"InfoChanged"
|
||||
{
|
||||
"linux" "59"
|
||||
// "windows" "46" <-- ??
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
"#default"
|
||||
{
|
||||
"Keys"
|
||||
{
|
||||
// Netprop on the team entity for team score
|
||||
"m_iScore" "m_scoreTotal"
|
||||
}
|
||||
"Offsets"
|
||||
{
|
||||
// "[L0/W0] L20 W20 CBaseEntity::SetOwnerEntity(CBaseEntity*)",
|
||||
"SetOwnerEntity"
|
||||
{
|
||||
"linux" "20"
|
||||
"windows" "20"
|
||||
}
|
||||
// "[L0/W0] L462 W462 CVietnam_Player::GiveNamedItem(char const*,int,bool,bool,Vector const*)",
|
||||
"GiveNamedItem"
|
||||
{
|
||||
"linux" "462"
|
||||
"windows" "462"
|
||||
}
|
||||
// "[L0/W0] L305 W304 CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)",
|
||||
"RemovePlayerItem"
|
||||
{
|
||||
"linux" "305"
|
||||
"windows" "304"
|
||||
}
|
||||
// "[L0/W0] L301 W300 CBaseCombatCharacter::Weapon_GetSlot(int)",
|
||||
"Weapon_GetSlot"
|
||||
{
|
||||
"linux" "301"
|
||||
"windows" "300"
|
||||
}
|
||||
// "[L0/W0] L230 W229 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *,string_t)",
|
||||
"Ignite"
|
||||
{
|
||||
"linux" "230"
|
||||
"windows" "229"
|
||||
}
|
||||
// This might be broken, CZombie is the only instance i could find!
|
||||
// "[L0/W0] L233 W232 CZombie::Extinguish(void)",
|
||||
"Extinguish"
|
||||
{
|
||||
"linux" "233"
|
||||
"windows" "232"
|
||||
}
|
||||
// "[L0/W0] L115 W114 CBaseEntity::Teleport(Vector const*,QAngle const*,Vector const*,bool)",
|
||||
"Teleport"
|
||||
{
|
||||
"linux" "115"
|
||||
"windows" "114"
|
||||
}
|
||||
// "[L0/W0] L20 W20 CBaseEntity::SetOwnerEntity(CBaseEntity*)",
|
||||
"SetOwnerEntity"
|
||||
{
|
||||
"linux64" "20"
|
||||
"windows64" "20"
|
||||
}
|
||||
// "[L0/W0] L462 W462 CVietnam_Player::GiveNamedItem(char const*,int,bool,bool,Vector const*)",
|
||||
"GiveNamedItem"
|
||||
{
|
||||
"linux64" "462"
|
||||
"windows64" "462"
|
||||
}
|
||||
// "[L0/W0] L305 W304 CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)",
|
||||
"RemovePlayerItem"
|
||||
{
|
||||
"linux64" "305"
|
||||
"windows64" "304"
|
||||
}
|
||||
// "[L0/W0] L301 W300 CBaseCombatCharacter::Weapon_GetSlot(int)",
|
||||
"Weapon_GetSlot"
|
||||
{
|
||||
"linux64" "301"
|
||||
"windows64" "300"
|
||||
}
|
||||
// "[L0/W0] L230 W229 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *,string_t)",
|
||||
"Ignite"
|
||||
{
|
||||
"linux64" "230"
|
||||
"windows64" "229"
|
||||
}
|
||||
// This might be broken, CZombie is the only instance i could find!
|
||||
// "[L0/W0] L233 W232 CZombie::Extinguish(void)",
|
||||
"Extinguish"
|
||||
{
|
||||
"linux64" "233"
|
||||
"windows64" "232"
|
||||
}
|
||||
// "[L0/W0] L115 W114 CBaseEntity::Teleport(Vector const*,QAngle const*,Vector const*,bool)",
|
||||
"Teleport"
|
||||
{
|
||||
"linux64" "115"
|
||||
"windows64" "114"
|
||||
}
|
||||
// Unsure which of these to use, so let's try the bool bool one first
|
||||
// "[L0/W0] L511 W512 CBasePlayer::CommitSuicide(bool,bool)",
|
||||
// "[L0/W0] L512 W511 CBasePlayer::CommitSuicide(Vector const&,bool,bool)",
|
||||
"CommitSuicide"
|
||||
{
|
||||
"linux" "511"
|
||||
"windows" "512"
|
||||
}
|
||||
"CommitSuicide"
|
||||
{
|
||||
"linux64" "511"
|
||||
"windows64" "512"
|
||||
}
|
||||
// "[L0/W0] L141 W140 CBaseEntity::GetVelocity(Vector *,Vector *)",
|
||||
"GetVelocity"
|
||||
{
|
||||
"linux" "140"
|
||||
"windows" "140"
|
||||
}
|
||||
"GetVelocity"
|
||||
{
|
||||
"linux64" "140"
|
||||
"windows64" "140"
|
||||
}
|
||||
// "[L0/W0] L132 W131 CBaseEntity::EyeAngles(void)",
|
||||
"EyeAngles"
|
||||
{
|
||||
"linux" "132"
|
||||
"windows" "131"
|
||||
}
|
||||
"EyeAngles"
|
||||
{
|
||||
"linux64" "132"
|
||||
"windows64" "131"
|
||||
}
|
||||
// "[L0/W0] L42 W41 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)",
|
||||
"AcceptInput"
|
||||
{
|
||||
"linux" "42"
|
||||
"windows" "41"
|
||||
}
|
||||
"AcceptInput"
|
||||
{
|
||||
"linux64" "42"
|
||||
"windows64" "41"
|
||||
}
|
||||
// "[L0/W0] L28 W29 CBaseEntity::SetModel(char const*)",
|
||||
"SetEntityModel"
|
||||
{
|
||||
"linux" "28"
|
||||
"windows" "27"
|
||||
}
|
||||
"SetEntityModel"
|
||||
{
|
||||
"linux64" "28"
|
||||
"windows64" "27"
|
||||
}
|
||||
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
|
||||
"WeaponEquip"
|
||||
{
|
||||
"linux" "293"
|
||||
"windows" "292"
|
||||
}
|
||||
"WeaponEquip"
|
||||
{
|
||||
"linux64" "293"
|
||||
"windows64" "292"
|
||||
}
|
||||
// "[L0/W0] L39 W41 CBaseEntity::Activate(void)",
|
||||
"Activate"
|
||||
{
|
||||
"linux" "39"
|
||||
"windows" "41"
|
||||
}
|
||||
// "[L0/W0] L482 W482 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)",
|
||||
"PlayerRunCmd"
|
||||
{
|
||||
"linux" "482"
|
||||
"windows" "482"
|
||||
}
|
||||
"Activate"
|
||||
{
|
||||
"linux64" "39"
|
||||
"windows64" "41"
|
||||
}
|
||||
// "[L0/W0] L482 W482 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)",
|
||||
"PlayerRunCmd"
|
||||
{
|
||||
"linux64" "482"
|
||||
"windows64" "482"
|
||||
}
|
||||
// "[L0/W0] L286 W285 CBaseCombatCharacter::GiveAmmo(int,int,bool)",
|
||||
"GiveAmmo"
|
||||
{
|
||||
"linux" "286"
|
||||
"windows" "285"
|
||||
}
|
||||
"GiveAmmo"
|
||||
{
|
||||
"linux64" "286"
|
||||
"windows64" "285"
|
||||
}
|
||||
// "[L0/W0] L224 W223 CBaseAnimating::GetAttachment(int,matrix3x4_t &)",
|
||||
"GetAttachment"
|
||||
{
|
||||
"linux" "224"
|
||||
"windows" "223"
|
||||
}
|
||||
}
|
||||
"Signatures"
|
||||
{
|
||||
/**
|
||||
* CNetworkStringTableContainer::WriteBaselines
|
||||
* "Index error writing string table baseline %s\n"
|
||||
* "CNetworkStringTableContainer::WriteBaselines"
|
||||
* "infested"
|
||||
*/
|
||||
"WriteBaselines"
|
||||
{
|
||||
"library" "engine"
|
||||
"windows" "\x4C\x8B\xDC\x53\x57\x41\x55"
|
||||
"linux" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
|
||||
}
|
||||
}
|
||||
}
|
||||
"GetAttachment"
|
||||
{
|
||||
"linux64" "224"
|
||||
"windows64" "223"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
"Signatures"
|
||||
{
|
||||
"CBaseTempEntity"
|
||||
{
|
||||
"library" "server"
|
||||
"windows64" "\x48\x8D\x05\x51\xFD\x3C\x00"
|
||||
"linux64" "@_ZN15CBaseTempEntityC2EPKc"
|
||||
}
|
||||
|
||||
// "NULL entity in global entity list!\n"
|
||||
"FindEntityByClassname"
|
||||
{
|
||||
"library" "server"
|
||||
"windows64" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x8B\xB6\x04\x00\x03\x00\x85\xF6\x74\x2A\x8B\x7D\x0C"
|
||||
"linux64" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
|
||||
}
|
||||
|
||||
"EntityFactory"
|
||||
{
|
||||
"library" "server"
|
||||
"windows64" "\x48\x83\xEC\x28\x8B\x05\xCE\xA9\x7F\x00"
|
||||
"linux64" "@_ZN24CEntityFactoryDictionary14InstallFactoryEP14IEntityFactoryPKc"
|
||||
}
|
||||
|
||||
"FireOutput"
|
||||
{
|
||||
"library" "server"
|
||||
"windows64" "\x4C\x8B\xDC\x55\x41\x56\x41\x57\x49\x8D\xAB\xE8\xFE\xFF\xFF"
|
||||
"linux64" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
|
||||
}
|
||||
"LookupAttachment"
|
||||
{
|
||||
"library" "server"
|
||||
"windows64" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
|
||||
"linux64" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
|
||||
}
|
||||
|
||||
"WriteBaselines"
|
||||
{
|
||||
"library" "engine"
|
||||
"windows64" "\x4C\x8B\xDC\x53\x57\x41\x55"
|
||||
"linux64" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user