mirror of
https://github.com/alliedmodders/sourcemod.git
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167 lines
5.6 KiB
Plaintext
167 lines
5.6 KiB
Plaintext
"Games"
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{
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"#default"
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{
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"Offsets"
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{
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// "[L0/W0] L107 W108 CBaseEntity::Blocked(CBaseEntity*)",
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"Blocked"
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{
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"linux64" "107"
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"windows64" "108"
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}
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// "[L0/W0] L105 W106 CBaseEntity::EndTouch(CBaseEntity*)",
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"EndTouch"
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{
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"linux64" "105"
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"windows64" "106"
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}
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// "[L0/W0] L119 W120 CBaseEntity::FireBullets(FireBulletsInfo_t const&)",
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"FireBullets"
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{
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"linux64" "119"
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"windows64" "120"
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}
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// "[L0/W0] L123 W124 CBaseEntity::GetMaxHealth(void)",
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"GetMaxHealth"
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{
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"linux64" "123"
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"windows64" "124"
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}
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// "[L0/W0] L69 W70 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)",
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"OnTakeDamage"
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{
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"linux64" "69"
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"windows64" "70"
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}
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// Only seems to exist on bot functions??
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// "[L0/W0] L307 W306 CAI_BaseNPC::OnTakeDamage_Alive(CTakeDamageInfo const&)",
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// "OnTakeDamage_Alive"
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// {
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// "windows" "306"
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// }
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// "[L0/W0] L376 W375 CBasePlayer::PreThink(void)",
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"PreThink"
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{
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"linux64" "376"
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"windows64" "375"
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}
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// "[L0/W0] L377 W376 CBasePlayer::PostThink(void)",
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"PostThink"
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{
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"linux64" "377"
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"windows64" "376"
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}
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// CBaseCombatWeapon::FinishReload ?????
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// "[L0/W0] L294 W296 CBaseCombatWeapon::FinishReload(void)",
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"Reload"
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{
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"linux64" "294"
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"windows64" "296"
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}
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// "[L0/W0] L24 W24 CBaseEntity::SetTransmit(CCheckTransmitInfo *,bool)",
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"SetTransmit"
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{
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"linux64" "24"
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"windows64" "24"
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}
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// "[L0/W0] L19 W19 CBaseEntity::ShouldCollide(int,int)",
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"ShouldCollide"
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{
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"linux64" "19"
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"windows64" "19"
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}
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// "[L0/W0] L32 W27 CBaseEntity::Spawn(void)",
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// "[L0/W0] L26 W26 CBaseCombatCharacter::Spawn(void)",
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"Spawn"
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{
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"linux64" "26"
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"windows64" "26"
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}
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// "[L0/W0] L103 W104 CBaseEntity::StartTouch(CBaseEntity*)",
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"StartTouch"
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{
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"linux64" "103"
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"windows64" "104"
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}
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// "[L0/W0] L53 W55 CBaseEntity::Think(void)",
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"Think"
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{
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"linux64" "53"
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"windows64" "55"
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}
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// "[L0/W0] L104 W105 CBaseEntity::Touch(CBaseEntity*)",
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"Touch"
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{
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"linux64" "104"
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"windows64" "105"
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}
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// "[L0/W0] L67 W68 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)",
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"TraceAttack"
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{
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"linux64" "67"
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"windows64" "68"
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}
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// "[L0/W0] L102 W103 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)",
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"Use"
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{
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"linux64" "102"
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"windows64" "103"
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}
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// "[L0/W0] L158 W157 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)",
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"VPhysicsUpdate"
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{
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"linux64" "158"
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"windows64" "157"
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}
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// "[L0/W0] L299 W298 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)",
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"Weapon_CanSwitchTo"
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{
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"linux64" "299"
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"windows64" "298"
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}
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// "[L0/W0] L292 W291 CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)",
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"Weapon_CanUse"
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{
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"linux64" "292"
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"windows64" "291"
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}
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// "[L0/W0] L296 W295 CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)",
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"Weapon_Drop"
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{
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"linux64" "296"
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"windows64" "295"
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}
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// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
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"Weapon_Equip"
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{
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"linux64" "293"
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"windows64" "292"
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}
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// "[L0/W0] L297 W296 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)",
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"Weapon_Switch"
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{
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"linux64" "297"
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"windows64" "296"
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}
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}
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}
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"#default"
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{
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"Offsets"
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{
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"EntityListeners"
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{
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// 49159
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// 98322
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"windows" "196644"
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"linux64" "49159"
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}
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}
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}
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}
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