latest update

This commit is contained in:
stephanie sappho lenzo 2023-11-27 06:09:07 -05:00
parent c213d9fe4e
commit f2c30adf5c
3 changed files with 448 additions and 626 deletions

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@ -1,45 +1,41 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"engine" "mcv"
}
/* CGlobalEntityList */
/* Windows - get gEntList from offset into CServerGameDLL::LevelShutdown and then get EntInfo offset from gamedata */
/* Linux - get gEntList directly from exported symbol and then get the EntInfo offset from gamedata */
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "33"
}
"#default"
{
"Signatures"
{
/* gEntList symbol */
"gEntList"
{
"library" "server"
"linux64" "@gEntList"
}
"EntInfo"
{
"windows" "4"
}
}
"LevelShutdown"
{
"library" "server"
"windows64" "IDK"
}
}
"Signatures"
{
"LevelShutdown"
{
"library" "server"
"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\xCE\x8B\x06\xFF\x90\x84\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\xE8"
}
}
}
"Offsets"
{
/* Offset into LevelShutdown of gEntList */
"gEntList"
{
"windows64" "IDK"
}
/* gEntList->m_EntPtrArray[] offset */
"EntInfo"
{
"linux64" "8"
"windows64" "8"
}
}
}
}

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@ -1,112 +1,166 @@
"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "106"
}
"EndTouch"
{
"windows" "104"
}
"FireBullets"
{
"windows" "118"
}
"GetMaxHealth"
{
"windows" "122"
}
"OnTakeDamage"
{
"windows" "68"
}
"OnTakeDamage_Alive"
{
"windows" "306"
}
"PreThink"
{
"windows" "376"
}
"PostThink"
{
"windows" "377"
}
"Reload"
{
"windows" "295"
}
"SetTransmit"
{
"windows" "23"
}
"ShouldCollide"
{
"windows" "18"
}
"Spawn"
{
"windows" "25"
}
"StartTouch"
{
"windows" "102"
}
"Think"
{
"windows" "52"
}
"Touch"
{
"windows" "103"
}
"TraceAttack"
{
"windows" "66"
}
"Use"
{
"windows" "101"
}
"VPhysicsUpdate"
{
"windows" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "297"
}
"Weapon_CanUse"
{
"windows" "291"
}
"Weapon_Drop"
{
"windows" "294"
}
"Weapon_Equip"
{
"windows" "292"
}
"Weapon_Switch"
{
"windows" "296"
}
}
}
"#default"
{
"Offsets"
{
// "[L0/W0] L107 W108 CBaseEntity::Blocked(CBaseEntity*)",
"Blocked"
{
"linux64" "107"
"windows64" "108"
}
// "[L0/W0] L105 W106 CBaseEntity::EndTouch(CBaseEntity*)",
"EndTouch"
{
"linux64" "105"
"windows64" "106"
}
// "[L0/W0] L119 W120 CBaseEntity::FireBullets(FireBulletsInfo_t const&)",
"FireBullets"
{
"linux64" "119"
"windows64" "120"
}
// "[L0/W0] L123 W124 CBaseEntity::GetMaxHealth(void)",
"GetMaxHealth"
{
"linux64" "123"
"windows64" "124"
}
// "[L0/W0] L69 W70 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)",
"OnTakeDamage"
{
"linux64" "69"
"windows64" "70"
}
// Only seems to exist on bot functions??
// "[L0/W0] L307 W306 CAI_BaseNPC::OnTakeDamage_Alive(CTakeDamageInfo const&)",
// "OnTakeDamage_Alive"
// {
// "windows" "306"
// }
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
}
}
}
// "[L0/W0] L376 W375 CBasePlayer::PreThink(void)",
"PreThink"
{
"linux64" "376"
"windows64" "375"
}
// "[L0/W0] L377 W376 CBasePlayer::PostThink(void)",
"PostThink"
{
"linux64" "377"
"windows64" "376"
}
// CBaseCombatWeapon::FinishReload ?????
// "[L0/W0] L294 W296 CBaseCombatWeapon::FinishReload(void)",
"Reload"
{
"linux64" "294"
"windows64" "296"
}
// "[L0/W0] L24 W24 CBaseEntity::SetTransmit(CCheckTransmitInfo *,bool)",
"SetTransmit"
{
"linux64" "24"
"windows64" "24"
}
// "[L0/W0] L19 W19 CBaseEntity::ShouldCollide(int,int)",
"ShouldCollide"
{
"linux64" "19"
"windows64" "19"
}
// "[L0/W0] L32 W27 CBaseEntity::Spawn(void)",
// "[L0/W0] L26 W26 CBaseCombatCharacter::Spawn(void)",
"Spawn"
{
"linux64" "26"
"windows64" "26"
}
// "[L0/W0] L103 W104 CBaseEntity::StartTouch(CBaseEntity*)",
"StartTouch"
{
"linux64" "103"
"windows64" "104"
}
// "[L0/W0] L53 W55 CBaseEntity::Think(void)",
"Think"
{
"linux64" "53"
"windows64" "55"
}
// "[L0/W0] L104 W105 CBaseEntity::Touch(CBaseEntity*)",
"Touch"
{
"linux64" "104"
"windows64" "105"
}
// "[L0/W0] L67 W68 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)",
"TraceAttack"
{
"linux64" "67"
"windows64" "68"
}
// "[L0/W0] L102 W103 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)",
"Use"
{
"linux64" "102"
"windows64" "103"
}
// "[L0/W0] L158 W157 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)",
"VPhysicsUpdate"
{
"linux64" "158"
"windows64" "157"
}
// "[L0/W0] L299 W298 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)",
"Weapon_CanSwitchTo"
{
"linux64" "299"
"windows64" "298"
}
// "[L0/W0] L292 W291 CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)",
"Weapon_CanUse"
{
"linux64" "292"
"windows64" "291"
}
// "[L0/W0] L296 W295 CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)",
"Weapon_Drop"
{
"linux64" "296"
"windows64" "295"
}
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
"Weapon_Equip"
{
"linux64" "293"
"windows64" "292"
}
// "[L0/W0] L297 W296 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)",
"Weapon_Switch"
{
"linux64" "297"
"windows64" "296"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
// 49159
// 98322
"windows" "196644"
"linux64" "49159"
}
}
}
}

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@ -1,494 +1,266 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "6"
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
"windows" "16"
}
"GetTEName"
{
"windows" "4"
}
"GetTENext"
{
"windows" "8"
}
"TE_GetServerClass"
{
"windows" "0"
}
}
/*
.text:000000018004A500 ; int sub_18004A500()
.text:000000018004A500 sub_18004A500 proc near ; DATA XREF: .rdata:0000000180654E70↓o
.text:000000018004A500 ; .pdata:0000000180C2E714↓o
.text:000000018004A500 sub rsp, 28h
.text:000000018004A504 lea rdx, aShotgunShot ; "Shotgun Shot" // <--- uniq string
.text:000000018004A50B lea rcx, qword_180B89850
.text:000000018004A512 call sub_1803C6210 // <--- CBaseTempEntity::CBaseTempEntity
.text:000000018004A517 lea rax, ??_7CTEFireBullets@@6B@ ; const CTEFireBullets::`vftable'
.text:000000018004A51E mov cs:dword_180B89884, 0FFFFFFFFh
"#default"
{
"Keys"
{
"SlapSoundCount" "6"
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
"GameRulesProxy" "CVietnamGameRulesProxy"
"GameRulesDataTable" "vietnam_gamerules"
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows64" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01"
}
"g_pGameRules"
{
"library" "server"
"linux64" "@g_pGameRules"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux64" "@sv"
}
}
/* General Temp Entities */
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
"windows64" "16"
}
"GetTEName"
{
"windows64" "4"
}
"GetTENext"
{
"windows64" "8"
}
"TE_GetServerClass"
{
"windows64" "0"
}
/* Offset into IVEngineServer::CreateFakeClient */
//"sv"
//{
// // "windows64" "8"
//}
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* linux64 offset straight from VTable dump.
* windows64 offset is crazy. Found the windows64 SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"linux64" "69"
"windows64" "61"
}
/**
* CBaseClient::SetName(char const*);
* linux64 offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"linux64" "68"
"windows64" "60"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* linux64: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"linux64" "59"
// "windows64" "46" <-- ??
}
QWORD *__fastcall sub_1803C6210(_QWORD *a1, __int64 a2)
{
_QWORD *result; // rax
a1[1] = a2;
*a1 = &CBaseTempEntity::`vftable';
a1[2] = qword_180B76B10;
result = a1;
qword_180B76B10 = (__int64)a1;
return result;
}
void __fastcall CBaseTempEntity::CBaseTempEntity(CBaseTempEntity *this, const char *a2)
{
__int64 v2; // rdx
*((_QWORD *)this + 1) = a2;
*(_QWORD *)this = &`vtable for'CBaseTempEntity + 2;
v2 = CBaseTempEntity::s_pTempEntities;
CBaseTempEntity::s_pTempEntities = this;
*((_QWORD *)this + 2) = v2;
}
==
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
/* Signature for sub_1803C6210:
48 8D 05 51 FD 3C 00
\x48\x8D\x05\x51\xFD\x3C\x00
*/
// "windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
// Wrong?
"windows" "\x48\x8D\x05\x51\xFD\x3C\x00"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
// "NULL entity in global entity list!\n"
/*
__int64 __fastcall sub_8DFF50(__int64 a1, _DWORD *a2, _BYTE *a3)
{
...
while ( 1 )
{
while ( 1 )
{
v10 = *v8;
if ( *v8 )
break;
DevWarning("NULL entity in global entity list!\n"); // <---
...
*/
// "env_credits"
/*
__int64 sub_9098B0()
{
__int64 result; // rax
result = sub_8DFF50((__int64)&qword_1857200, 0LL, "env_credits"); // <---
if ( result )
return sub_89D0C0(result + 1296, result, result, 0.0);
return result;
}
*/
"FindEntityByClassname"
{
"library" "server"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x8B\xB6\x04\x00\x03\x00\x85\xF6\x74\x2A\x8B\x7D\x0C"
}
}
}
/* General GameRules */
"#default"
{
"Keys"
{
// "GameRulesProxy" "CVietnamGameRulesProxy"
// "GameRulesDataTable" "vietnam_gamerules"
}
}
/* IServer interface pointer */
"linux" "@_sv"
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
// "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
// "windows" "8"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
// Signature for _ZN24CEntityFactoryDictionary14InstallFactoryEP14IEntityFactoryPKc:
// 48 89 54 24 10 48 83 EC 28 49 8B D0
// \x48\x89\x54\x24\x10\x48\x83\xEC\x28\x49\x8B\xD0
/*
180B161B8: using guessed type __int64 qword_180B161B8;
Signature for sub_180369600:
48 83 EC 28 8B 05 CE A9 7F 00
\x48\x83\xEC\x28\x8B\x05\xCE\xA9\x7F\x00
Probably wrong.
*/
"EntityFactory"
{
"library" "server"
//"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
"windows" "\x48\x83\xEC\x28\x8B\x05\xCE\xA9\x7F\x00"
}
}
}
/* CBaseEntityOutput::FireOutput */
// "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n"
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
// Signature for sub_1801CCDA0:
// 4C 8B DC 55 41 56 41 57 49 8D AB E8 FE FF FF
"windows" "\x4C\x8B\xDC\x55\x41\x56\x41\x57\x49\x8D\xAB\xE8\xFE\xFF\xFF"
// "windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* CBaseAnimating::LookupAttachment */
// "blood_left" - both instances are right before a call
/*
lea rsi, aBloodLeft ; "blood_left"
call sub_80E740 <-- calls this function
...which is:
; Attributes: bp-based frame
sub_80E740 proc near
var_30= qword ptr -30h
var_28= qword ptr -28h
; __unwind {
push rbp
mov rbp, rsp
push r13
mov r13, rcx
push r12
mov r12, rdx
push rbx
mov rbx, rdi
sub rsp, 18h
mov [rbp+var_30], r8
mov [rbp+var_28], r9
call LookupAttachment // <---
mov r9, [rbp+var_28]
mov rcx, r13
mov rdx, r12
mov r8, [rbp+var_30]
add rsp, 18h
mov rdi, rbx
mov esi, eax
pop rbx
pop r12
pop r13
pop rbp
jmp sub_80BCA0
; } // starts at 80E740
sub_80E740 endp
__int64 __fastcall sub_80E690(__int64 a1)
{
CStudioHdr *v2; // rdi
v2 = *(CStudioHdr **)(a1 + 1632);
if ( !v2 )
{
if ( sub_842720(a1) )
sub_80BE80(a1);
v2 = *(CStudioHdr **)(a1 + 1632);
if ( !v2 )
return 0LL;
}
if ( *(_QWORD *)v2 )
return (unsigned int)sub_F0BFD0(v2) + 1;
else
return 0LL;
}
this was found by working backwards from the existing windows signature from forever ago. how did that get there? i have literally no idea.
*/
"#default"
{
"Signatures"
{
"LookupAttachment"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
"linux" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"linux" "69"
"windows" "61"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"linux" "68"
"windows" "60"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"linux" "59"
// "windows" "46" <-- ??
}
}
}
"#default"
{
"Keys"
{
// Netprop on the team entity for team score
"m_iScore" "m_scoreTotal"
}
"Offsets"
{
// "[L0/W0] L20 W20 CBaseEntity::SetOwnerEntity(CBaseEntity*)",
"SetOwnerEntity"
{
"linux" "20"
"windows" "20"
}
// "[L0/W0] L462 W462 CVietnam_Player::GiveNamedItem(char const*,int,bool,bool,Vector const*)",
"GiveNamedItem"
{
"linux" "462"
"windows" "462"
}
// "[L0/W0] L305 W304 CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)",
"RemovePlayerItem"
{
"linux" "305"
"windows" "304"
}
// "[L0/W0] L301 W300 CBaseCombatCharacter::Weapon_GetSlot(int)",
"Weapon_GetSlot"
{
"linux" "301"
"windows" "300"
}
// "[L0/W0] L230 W229 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *,string_t)",
"Ignite"
{
"linux" "230"
"windows" "229"
}
// This might be broken, CZombie is the only instance i could find!
// "[L0/W0] L233 W232 CZombie::Extinguish(void)",
"Extinguish"
{
"linux" "233"
"windows" "232"
}
// "[L0/W0] L115 W114 CBaseEntity::Teleport(Vector const*,QAngle const*,Vector const*,bool)",
"Teleport"
{
"linux" "115"
"windows" "114"
}
// "[L0/W0] L20 W20 CBaseEntity::SetOwnerEntity(CBaseEntity*)",
"SetOwnerEntity"
{
"linux64" "20"
"windows64" "20"
}
// "[L0/W0] L462 W462 CVietnam_Player::GiveNamedItem(char const*,int,bool,bool,Vector const*)",
"GiveNamedItem"
{
"linux64" "462"
"windows64" "462"
}
// "[L0/W0] L305 W304 CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)",
"RemovePlayerItem"
{
"linux64" "305"
"windows64" "304"
}
// "[L0/W0] L301 W300 CBaseCombatCharacter::Weapon_GetSlot(int)",
"Weapon_GetSlot"
{
"linux64" "301"
"windows64" "300"
}
// "[L0/W0] L230 W229 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *,string_t)",
"Ignite"
{
"linux64" "230"
"windows64" "229"
}
// This might be broken, CZombie is the only instance i could find!
// "[L0/W0] L233 W232 CZombie::Extinguish(void)",
"Extinguish"
{
"linux64" "233"
"windows64" "232"
}
// "[L0/W0] L115 W114 CBaseEntity::Teleport(Vector const*,QAngle const*,Vector const*,bool)",
"Teleport"
{
"linux64" "115"
"windows64" "114"
}
// Unsure which of these to use, so let's try the bool bool one first
// "[L0/W0] L511 W512 CBasePlayer::CommitSuicide(bool,bool)",
// "[L0/W0] L512 W511 CBasePlayer::CommitSuicide(Vector const&,bool,bool)",
"CommitSuicide"
{
"linux" "511"
"windows" "512"
}
"CommitSuicide"
{
"linux64" "511"
"windows64" "512"
}
// "[L0/W0] L141 W140 CBaseEntity::GetVelocity(Vector *,Vector *)",
"GetVelocity"
{
"linux" "140"
"windows" "140"
}
"GetVelocity"
{
"linux64" "140"
"windows64" "140"
}
// "[L0/W0] L132 W131 CBaseEntity::EyeAngles(void)",
"EyeAngles"
{
"linux" "132"
"windows" "131"
}
"EyeAngles"
{
"linux64" "132"
"windows64" "131"
}
// "[L0/W0] L42 W41 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)",
"AcceptInput"
{
"linux" "42"
"windows" "41"
}
"AcceptInput"
{
"linux64" "42"
"windows64" "41"
}
// "[L0/W0] L28 W29 CBaseEntity::SetModel(char const*)",
"SetEntityModel"
{
"linux" "28"
"windows" "27"
}
"SetEntityModel"
{
"linux64" "28"
"windows64" "27"
}
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
"WeaponEquip"
{
"linux" "293"
"windows" "292"
}
"WeaponEquip"
{
"linux64" "293"
"windows64" "292"
}
// "[L0/W0] L39 W41 CBaseEntity::Activate(void)",
"Activate"
{
"linux" "39"
"windows" "41"
}
// "[L0/W0] L482 W482 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)",
"PlayerRunCmd"
{
"linux" "482"
"windows" "482"
}
"Activate"
{
"linux64" "39"
"windows64" "41"
}
// "[L0/W0] L482 W482 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)",
"PlayerRunCmd"
{
"linux64" "482"
"windows64" "482"
}
// "[L0/W0] L286 W285 CBaseCombatCharacter::GiveAmmo(int,int,bool)",
"GiveAmmo"
{
"linux" "286"
"windows" "285"
}
"GiveAmmo"
{
"linux64" "286"
"windows64" "285"
}
// "[L0/W0] L224 W223 CBaseAnimating::GetAttachment(int,matrix3x4_t &)",
"GetAttachment"
{
"linux" "224"
"windows" "223"
}
}
"Signatures"
{
/**
* CNetworkStringTableContainer::WriteBaselines
* "Index error writing string table baseline %s\n"
* "CNetworkStringTableContainer::WriteBaselines"
* "infested"
*/
"WriteBaselines"
{
"library" "engine"
"windows" "\x4C\x8B\xDC\x53\x57\x41\x55"
"linux" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
}
}
}
"GetAttachment"
{
"linux64" "224"
"windows64" "223"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows64" "\x48\x8D\x05\x51\xFD\x3C\x00"
"linux64" "@_ZN15CBaseTempEntityC2EPKc"
}
// "NULL entity in global entity list!\n"
"FindEntityByClassname"
{
"library" "server"
"windows64" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x8B\xB6\x04\x00\x03\x00\x85\xF6\x74\x2A\x8B\x7D\x0C"
"linux64" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
"EntityFactory"
{
"library" "server"
"windows64" "\x48\x83\xEC\x28\x8B\x05\xCE\xA9\x7F\x00"
"linux64" "@_ZN24CEntityFactoryDictionary14InstallFactoryEP14IEntityFactoryPKc"
}
"FireOutput"
{
"library" "server"
"windows64" "\x4C\x8B\xDC\x55\x41\x56\x41\x57\x49\x8D\xAB\xE8\xFE\xFF\xFF"
"linux64" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
"LookupAttachment"
{
"library" "server"
"windows64" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
"linux64" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
}
"WriteBaselines"
{
"library" "engine"
"windows64" "\x4C\x8B\xDC\x53\x57\x41\x55"
"linux64" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
}
}
}
}