sourcemod/gamedata/sdktools.games/engine.mcv.txt
stephanie sappho lenzo d435c84869 no message
2023-10-16 00:09:16 -04:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "6"
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
// "windows" "16"
}
"GetTEName"
{
// "windows" "4"
}
"GetTENext"
{
// "windows" "8"
}
"TE_GetServerClass"
{
// "windows" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
// "windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
// "NULL entity in global entity list!\n"
/*
__int64 __fastcall sub_8DFF50(__int64 a1, _DWORD *a2, _BYTE *a3)
{
...
while ( 1 )
{
while ( 1 )
{
v10 = *v8;
if ( *v8 )
break;
DevWarning("NULL entity in global entity list!\n"); // <---
...
*/
// "env_credits"
/*
__int64 sub_9098B0()
{
__int64 result; // rax
result = sub_8DFF50((__int64)&qword_1857200, 0LL, "env_credits"); // <---
if ( result )
return sub_89D0C0(result + 1296, result, result, 0.0);
return result;
}
*/
"FindEntityByClassname"
{
"library" "server"
"linux" "\x55\x48\x89\xE5\x41\x55\x49\x89\xD5\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x08\x48\x85\xF6\x0F\x84\x2A\x2A\x2A\x2A\x48\x8B\x06\x48\x8D\x15\xDA\x09\xE3\xFF"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x8B\xB6\x04\x00\x03\x00\x85\xF6\x74\x2A\x8B\x7D\x0C"
}
}
}
/* General GameRules */
"#default"
{
"Keys"
{
// "GameRulesProxy" "CVietnamGameRulesProxy"
// "GameRulesDataTable" "vietnam_gamerules"
}
}
/* IServer interface pointer */
// "linux" "@_sv"
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
// "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
// "windows" "8"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
//"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
}
}
}
/* CBaseEntityOutput::FireOutput */
// "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n"
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
// "windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
"linux" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x78\x01\x00\x00\x4C\x8B\x7F\x18"
}
}
}
/* CBaseAnimating::LookupAttachment */
// "blood_left" - both instances are right before a call
/*
lea rsi, aBloodLeft ; "blood_left"
call sub_80E740 <-- calls this function
...which is:
; Attributes: bp-based frame
sub_80E740 proc near
var_30= qword ptr -30h
var_28= qword ptr -28h
; __unwind {
push rbp
mov rbp, rsp
push r13
mov r13, rcx
push r12
mov r12, rdx
push rbx
mov rbx, rdi
sub rsp, 18h
mov [rbp+var_30], r8
mov [rbp+var_28], r9
call LookupAttachment // <---
mov r9, [rbp+var_28]
mov rcx, r13
mov rdx, r12
mov r8, [rbp+var_30]
add rsp, 18h
mov rdi, rbx
mov esi, eax
pop rbx
pop r12
pop r13
pop rbp
jmp sub_80BCA0
; } // starts at 80E740
sub_80E740 endp
__int64 __fastcall sub_80E690(__int64 a1)
{
CStudioHdr *v2; // rdi
v2 = *(CStudioHdr **)(a1 + 1632);
if ( !v2 )
{
if ( sub_842720(a1) )
sub_80BE80(a1);
v2 = *(CStudioHdr **)(a1 + 1632);
if ( !v2 )
return 0LL;
}
if ( *(_QWORD *)v2 )
return (unsigned int)sub_F0BFD0(v2) + 1;
else
return 0LL;
}
this was found by working backwards from the existing windows signature from forever ago. how did that get there? i have literally no idea.
*/
"#default"
{
"Signatures"
{
"LookupAttachment"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
"linux" "\x55\x48\x89\xE5\x53\x48\x89\xFB\x48\x83\xEC\x18\x48\x8B\xBF\x60\x06\x00\x00\x48\x85\xFF\x74\x2A\x48\x83\x3F\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"linux" "69"
"windows" "61"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"linux" "68"
"windows" "60"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"linux" "59"
// "windows" "46" <-- ??
}
}
}
"#default"
{
"Keys"
{
// Netprop on the team entity for team score
"m_iScore" "m_scoreTotal"
}
"Offsets"
{
/*
"SetOwnerEntity"
{
"windows" "19"
}
"GiveNamedItem"
{
"windows" "461"
}
"RemovePlayerItem"
{
"windows" "304"
}
"Weapon_GetSlot"
{
"windows" "299"
}
"Ignite"
{
"windows" "229"
}
"Extinguish"
{
"windows" "232"
}
"Teleport"
{
"windows" "114"
}
"CommitSuicide"
{
"windows" "511"
}
"GetVelocity"
{
"windows" "140"
}
"EyeAngles"
{
"windows" "131"
}
"AcceptInput"
{
"windows" "41"
}
"SetEntityModel"
{
"windows" "27"
}
"WeaponEquip"
{
"windows" "292"
}
"Activate"
{
"windows" "38"
}
// CVietnam_Player::PlayerRunCommand
"PlayerRunCmd"
{
"windows" "481"
}
"GiveAmmo"
{
"windows" "285"
}
"GetAttachment"
{
"windows" "223"
}
*/
}
"Signatures"
{
/**
* CNetworkStringTableContainer::WriteBaselines
* "Index error writing string table baseline %s\n"
* "CNetworkStringTableContainer::WriteBaselines"
* "infested"
*/
"WriteBaselines"
{
"library" "engine"
"windows" "\x4C\x8B\xDC\x53\x57\x41\x55"
"linux" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
}
}
}
}