mirror of
https://github.com/alliedmodders/sourcemod.git
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398 lines
8.3 KiB
Plaintext
398 lines
8.3 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "6"
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"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
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"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
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"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
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"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
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"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
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"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity signature address */
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"s_pTempEntities"
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{
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// "windows" "16"
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}
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"GetTEName"
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{
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// "windows" "4"
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}
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"GetTENext"
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{
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// "windows" "8"
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}
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"TE_GetServerClass"
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{
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// "windows" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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// "windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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// "NULL entity in global entity list!\n"
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/*
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__int64 __fastcall sub_8DFF50(__int64 a1, _DWORD *a2, _BYTE *a3)
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{
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...
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while ( 1 )
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{
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while ( 1 )
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{
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v10 = *v8;
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if ( *v8 )
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break;
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DevWarning("NULL entity in global entity list!\n"); // <---
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...
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*/
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// "env_credits"
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/*
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__int64 sub_9098B0()
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{
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__int64 result; // rax
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result = sub_8DFF50((__int64)&qword_1857200, 0LL, "env_credits"); // <---
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if ( result )
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return sub_89D0C0(result + 1296, result, result, 0.0);
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return result;
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}
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*/
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"FindEntityByClassname"
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{
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"library" "server"
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"linux" "\x55\x48\x89\xE5\x41\x55\x49\x89\xD5\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x08\x48\x85\xF6\x0F\x84\x2A\x2A\x2A\x2A\x48\x8B\x06\x48\x8D\x15\xDA\x09\xE3\xFF"
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"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x2A\x8B\xB6\x04\x00\x03\x00\x85\xF6\x74\x2A\x8B\x7D\x0C"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Keys"
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{
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// "GameRulesProxy" "CVietnamGameRulesProxy"
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// "GameRulesDataTable" "vietnam_gamerules"
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}
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}
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/* IServer interface pointer */
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// "linux" "@_sv"
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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// "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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// "windows" "8"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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//"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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// "(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n"
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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// "windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
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"linux" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x78\x01\x00\x00\x4C\x8B\x7F\x18"
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}
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}
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}
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/* CBaseAnimating::LookupAttachment */
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// "blood_left" - both instances are right before a call
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/*
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lea rsi, aBloodLeft ; "blood_left"
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call sub_80E740 <-- calls this function
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...which is:
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; Attributes: bp-based frame
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sub_80E740 proc near
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var_30= qword ptr -30h
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var_28= qword ptr -28h
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; __unwind {
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push rbp
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mov rbp, rsp
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push r13
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mov r13, rcx
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push r12
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mov r12, rdx
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push rbx
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mov rbx, rdi
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sub rsp, 18h
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mov [rbp+var_30], r8
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mov [rbp+var_28], r9
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call LookupAttachment // <---
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mov r9, [rbp+var_28]
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mov rcx, r13
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mov rdx, r12
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mov r8, [rbp+var_30]
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add rsp, 18h
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mov rdi, rbx
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mov esi, eax
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pop rbx
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pop r12
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pop r13
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pop rbp
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jmp sub_80BCA0
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; } // starts at 80E740
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sub_80E740 endp
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__int64 __fastcall sub_80E690(__int64 a1)
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{
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CStudioHdr *v2; // rdi
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v2 = *(CStudioHdr **)(a1 + 1632);
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if ( !v2 )
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{
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if ( sub_842720(a1) )
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sub_80BE80(a1);
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v2 = *(CStudioHdr **)(a1 + 1632);
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if ( !v2 )
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return 0LL;
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}
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if ( *(_QWORD *)v2 )
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return (unsigned int)sub_F0BFD0(v2) + 1;
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else
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return 0LL;
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}
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this was found by working backwards from the existing windows signature from forever ago. how did that get there? i have literally no idea.
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*/
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"#default"
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{
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"Signatures"
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{
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"LookupAttachment"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
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"linux" "\x55\x48\x89\xE5\x53\x48\x89\xFB\x48\x83\xEC\x18\x48\x8B\xBF\x60\x06\x00\x00\x48\x85\xFF\x74\x2A\x48\x83\x3F\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"linux" "69"
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"windows" "61"
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}
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/**
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* CBaseClient::SetName(char const*);
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* Linux offset straight from VTable dump.
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* Has string "(%d)%-0.*s"
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*/
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"SetClientName"
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{
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"linux" "68"
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"windows" "60"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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*/
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"InfoChanged"
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{
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"linux" "59"
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// "windows" "46" <-- ??
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}
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}
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}
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"#default"
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{
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"Keys"
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{
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// Netprop on the team entity for team score
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"m_iScore" "m_scoreTotal"
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}
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"Offsets"
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{
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/*
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"SetOwnerEntity"
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{
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"windows" "19"
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}
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"GiveNamedItem"
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{
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"windows" "461"
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}
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"RemovePlayerItem"
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{
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"windows" "304"
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}
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"Weapon_GetSlot"
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{
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"windows" "299"
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}
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"Ignite"
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{
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"windows" "229"
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}
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"Extinguish"
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{
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"windows" "232"
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}
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"Teleport"
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{
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"windows" "114"
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}
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"CommitSuicide"
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{
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"windows" "511"
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}
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"GetVelocity"
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{
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"windows" "140"
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}
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"EyeAngles"
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{
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"windows" "131"
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}
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"AcceptInput"
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{
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"windows" "41"
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}
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"SetEntityModel"
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{
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"windows" "27"
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}
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"WeaponEquip"
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{
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"windows" "292"
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}
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"Activate"
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{
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"windows" "38"
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}
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// CVietnam_Player::PlayerRunCommand
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"PlayerRunCmd"
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{
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"windows" "481"
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}
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"GiveAmmo"
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{
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"windows" "285"
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}
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"GetAttachment"
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{
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"windows" "223"
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}
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*/
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}
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"Signatures"
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{
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/**
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* CNetworkStringTableContainer::WriteBaselines
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* "Index error writing string table baseline %s\n"
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* "CNetworkStringTableContainer::WriteBaselines"
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* "infested"
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*/
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"WriteBaselines"
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{
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"library" "engine"
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"windows" "\x4C\x8B\xDC\x53\x57\x41\x55"
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"linux" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
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}
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}
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}
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}
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