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SourceMod - Source Engine Scripting and Administration
When an admin initiates a ban from a BaseBans GUI menu, track players by
their AuthId (SteamID) instead of userid, so that the admin is able to
target players who disconnect after that menu was constructed.
If the target player is still connected, use their userid to ban the
same as before this commit.
If the target has disconnected, write a ban using their stored AuthId
value, as with "sm_addban".
This commit also revertss the `(admin==0)` check from PrepareBan that
was mistakenly added by
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| .github | ||
| bridge/include | ||
| configs | ||
| core | ||
| editor | ||
| extensions | ||
| gamedata | ||
| licenses | ||
| loader | ||
| plugins | ||
| public | ||
| sourcepawn@9cf9f31d45 | ||
| tools | ||
| translations | ||
| versionlib | ||
| .arcconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .travis.yml | ||
| AMBuildScript | ||
| appveyor.yml | ||
| changelog.txt | ||
| configure.py | ||
| product.version | ||
| pushbuild.txt | ||
| README.md | ||
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Stable builds: The latest stable SourceMod releases
- Dev builds: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod plugin API: Online SourceMod plugin API reference generated from the include files
- SourceMod extension development: C++ examples and introduction to various extension interfaces
- Translation project: Help translate SourceMod into your language
Contact
License
SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.