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...

10 Commits

Author SHA1 Message Date
sappho
385c662aa8
Merge 7346fb61bc into 1819f491b5 2025-11-25 23:21:49 +00:00
dependabot[bot]
1819f491b5
Bump actions/checkout from 5 to 6 (#2378)
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Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v5...v6)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-24 15:55:07 +00:00
sappho
7346fb61bc
Merge pull request #4 from Gazyi/mcv-update-gd
Updated some Win64 signatures.
2024-02-10 21:52:47 -05:00
Gazyi
c608cc37d2 Updated some Win64 signatures. 2024-02-10 20:43:56 +03:00
stephanie sappho lenzo
f2c30adf5c latest update 2023-11-27 06:09:07 -05:00
stephanie sappho lenzo
c213d9fe4e more sdktools updates 2023-10-27 02:24:40 -04:00
stephanie sappho lenzo
d435c84869 no message 2023-10-16 00:09:16 -04:00
stephanie sappho lenzo
12f0cd1ad7 CNetworkStringTableContainer::WriteBaselines on windows (doublechecked) 2023-10-15 12:16:32 -04:00
stephanie sappho lenzo
15900f14a5 CBaseAnimating::UpdateAttachment and WriteBaselines 2023-10-15 12:13:26 -04:00
stephanie sappho lenzo
ff02c49995 stash of current mcv changes 2023-10-15 11:37:01 -04:00
8 changed files with 485 additions and 417 deletions

View File

@ -36,7 +36,7 @@ jobs:
MYSQL_VERSION: '5.7'
MMSOURCE_VERSION: '1.12'
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
path: sourcemod

View File

@ -12,20 +12,20 @@ jobs:
mock:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
name: Clone sourcemod
with:
submodules: recursive
path: sourcemod
- uses: actions/checkout@v5
- uses: actions/checkout@v6
name: Clone metamod-source
with:
repository: alliedmodders/metamod-source
submodules: recursive
path: metamod-source
- uses: actions/checkout@v5
- uses: actions/checkout@v6
name: Clone hl2sdk-mock
with:
repository: alliedmodders/hl2sdk-mock

View File

@ -25,7 +25,7 @@ jobs:
env:
ARCH: x86,x86_64
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive

View File

@ -10,7 +10,7 @@ jobs:
update_translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive

View File

@ -15,7 +15,7 @@ jobs:
check_translations:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
- uses: actions/setup-python@v6
name: Setup Python 3.10

View File

@ -1,45 +1,61 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"engine" "mcv"
}
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "33"
}
/* CGlobalEntityList */
/* Windows - get gEntList from offset into CServerGameDLL::LevelShutdown and then get EntInfo offset from gamedata */
/* Linux - get gEntList directly from exported symbol and then get the EntInfo offset from gamedata */
"EntInfo"
"#default"
{
"Addresses"
{
"EntInfosPtr"
{
"windows" "4"
"windows64"
{
"signature" "EntInfosFinder"
"read" "19"
}
}
}
"Signatures"
{
"LevelShutdown"
{
/* gEntList symbol */
"gEntList"
{
"library" "server"
"linux64" "@gEntList"
}
"LevelShutdown"
{
"library" "server"
"windows64" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x48\x8D\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
}
// Found from FindEntityByClassname.
"EntInfosFinder"
{
"library" "server"
"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\xCE\x8B\x06\xFF\x90\x84\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\xE8"
// EB 18 0F B7 C1 48 8D 1C 40 48 03 DB 48 8B 5C DF 20 EB 07 48 8B
"windows64" "\xEB\x18\x0F\xB7\xC1\x48\x8D\x1C\x40\x48\x03\xDB\x2A\x2A\x2A\x2A\x2A\xEB\x07\x48\x8B"
}
}
}
}
"Offsets"
{
/* Offset into LevelShutdown of gEntList */
"gEntList"
{
"windows64" "13"
}
/* gEntList->m_EntPtrArray[] offset */
"EntInfo"
{
"linux64" "8"
"windows64" "8"
}
}
}
}

View File

@ -1,112 +1,187 @@
"Games"
{
"#default"
{
"Offsets"
"#default"
{
"Offsets"
{
// "[L0/W0] L107 W108 CBaseEntity::Blocked(CBaseEntity*)",
"Blocked"
{
"linux64" "107"
"windows64" "108"
}
// "[L0/W0] L105 W106 CBaseEntity::EndTouch(CBaseEntity*)",
"EndTouch"
{
"linux64" "105"
"windows64" "106"
}
// "[L0/W0] L119 W120 CBaseEntity::FireBullets(FireBulletsInfo_t const&)",
"FireBullets"
{
"linux64" "119"
"windows64" "120"
}
// "[L0/W0] L123 W124 CBaseEntity::GetMaxHealth(void)",
"GetMaxHealth"
{
"linux64" "123"
"windows64" "124"
}
// "[L0/W0] L69 W70 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)",
"OnTakeDamage"
{
"linux64" "69"
"windows64" "70"
}
"[L0/W0] L307 W306 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)",
"OnTakeDamage_Alive"
{
"linux64" "307"
"windows64" "306"
}
// "[L0/W0] L376 W375 CBasePlayer::PreThink(void)",
"PreThink"
{
"linux64" "376"
"windows64" "375"
}
// "[L0/W0] L377 W376 CBasePlayer::PostThink(void)",
"PostThink"
{
"linux64" "377"
"windows64" "376"
}
// CBaseCombatWeapon::FinishReload ?????
// "[L0/W0] L294 W296 CBaseCombatWeapon::FinishReload(void)",
"Reload"
{
"linux64" "294"
"windows64" "296"
}
// "[L0/W0] L24 W24 CBaseEntity::SetTransmit(CCheckTransmitInfo *,bool)",
"SetTransmit"
{
"linux64" "24"
"windows64" "24"
}
// "[L0/W0] L19 W19 CBaseEntity::ShouldCollide(int,int)",
"ShouldCollide"
{
"linux64" "19"
"windows64" "19"
}
// "[L0/W0] L32 W27 CBaseEntity::Spawn(void)",
// "[L0/W0] L26 W26 CBaseCombatCharacter::Spawn(void)",
"Spawn"
{
"linux64" "26"
"windows64" "26"
}
// "[L0/W0] L103 W104 CBaseEntity::StartTouch(CBaseEntity*)",
"StartTouch"
{
"linux64" "103"
"windows64" "104"
}
// "[L0/W0] L53 W55 CBaseEntity::Think(void)",
"Think"
{
"linux64" "53"
"windows64" "55"
}
// "[L0/W0] L104 W105 CBaseEntity::Touch(CBaseEntity*)",
"Touch"
{
"linux64" "104"
"windows64" "105"
}
// "[L0/W0] L67 W68 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)",
"TraceAttack"
{
"linux64" "67"
"windows64" "68"
}
// "[L0/W0] L102 W103 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)",
"Use"
{
"linux64" "102"
"windows64" "103"
}
// "[L0/W0] L158 W157 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)",
"VPhysicsUpdate"
{
"linux64" "158"
"windows64" "157"
}
// "[L0/W0] L299 W298 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)",
"Weapon_CanSwitchTo"
{
"linux64" "299"
"windows64" "298"
}
// "[L0/W0] L292 W291 CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)",
"Weapon_CanUse"
{
"linux64" "292"
"windows64" "291"
}
// "[L0/W0] L296 W295 CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)",
"Weapon_Drop"
{
"linux64" "296"
"windows64" "295"
}
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
"Weapon_Equip"
{
"linux64" "293"
"windows64" "292"
}
// "[L0/W0] L297 W296 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)",
"Weapon_Switch"
{
"linux64" "297"
"windows64" "296"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
// 49159
// 98322
//"windows" "196644"
"windows64" "393272" // wild guess based on Ins2 Win offsets.
//"windows64" "98318"
"linux64" "49159"
}
}
"Addresses"
{
"Blocked"
"EntityListenersPtr"
{
"windows" "106"
}
"EndTouch"
{
"windows" "104"
}
"FireBullets"
{
"windows" "118"
}
"GetMaxHealth"
{
"windows" "122"
}
"OnTakeDamage"
{
"windows" "68"
}
"OnTakeDamage_Alive"
{
"windows" "306"
}
"PreThink"
{
"windows" "376"
}
"PostThink"
{
"windows" "377"
}
"Reload"
{
"windows" "295"
}
"SetTransmit"
{
"windows" "23"
}
"ShouldCollide"
{
"windows" "18"
}
"Spawn"
{
"windows" "25"
}
"StartTouch"
{
"windows" "102"
}
"Think"
{
"windows" "52"
}
"Touch"
{
"windows" "103"
}
"TraceAttack"
{
"windows" "66"
}
"Use"
{
"windows" "101"
}
"VPhysicsUpdate"
{
"windows" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "297"
}
"Weapon_CanUse"
{
"windows" "291"
}
"Weapon_Drop"
{
"windows" "294"
}
"Weapon_Equip"
{
"windows" "292"
}
"Weapon_Switch"
{
"windows" "296"
"windows64"
{
"signature" "EntityListenersFinder"
"read" "18"
}
}
}
}
"#default"
{
"Offsets"
"Signatures"
{
"EntityListeners"
// CGlobalEntityList::AddListenerEntity has symbols in windows64 binaries
"EntityListenersFinder"
{
"windows" "196644"
"library" "server"
"windows64" "\x48\x89\x54\x24\x10\x48\x83\xEC\x28\x4C\x8D\x91\x38\x00\x06\x00"
}
}
}
}
}

View File

@ -1,284 +1,261 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "6"
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
"windows" "16"
}
"GetTEName"
{
"windows" "4"
}
"GetTENext"
{
"windows" "8"
}
"TE_GetServerClass"
{
"windows" "0"
}
}
"#default"
{
"Keys"
{
"SlapSoundCount" "6"
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89"
}
}
}
"GameRulesProxy" "CVietnamGameRulesProxy"
"GameRulesDataTable" "vietnam_gamerules"
}
/* General GameRules */
"#default"
{
"Keys"
{
"GameRulesProxy" "CVietnamGameRulesProxy"
"GameRulesDataTable" "vietnam_gamerules"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x30\x48\x8B\xF9\x48\x8B\x0D\x2A\x2A\x2A\x2A\x48\x85\xC9"
}
"g_pGameRules"
{
"library" "server"
"linux64" "@g_pGameRules"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux64" "@sv"
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
}
}
}
/* General Temp Entities */
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
"windows64" "16"
}
"GetTEName"
{
"windows64" "4"
}
"GetTENext"
{
"windows64" "8"
}
"TE_GetServerClass"
{
"windows64" "0"
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
}
}
}
/* CBaseAnimating::LookupAttachment */
"#default"
{
"Signatures"
{
"LookupAttachment"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
"windows" "31"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "30"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"windows" "488"
}
}
}
"#default"
{
"Keys"
{
// Netprop on the team entity for team score
"m_iScore" "m_scoreTotal"
}
"Offsets"
{
"SetOwnerEntity"
{
"windows" "19"
}
"GiveNamedItem"
{
"windows" "461"
}
"RemovePlayerItem"
{
"windows" "304"
}
"Weapon_GetSlot"
{
"windows" "299"
}
"Ignite"
{
"windows" "229"
}
"Extinguish"
{
"windows" "232"
}
"Teleport"
{
"windows" "114"
}
"CommitSuicide"
{
"windows" "511"
}
"GetVelocity"
{
"windows" "140"
}
"EyeAngles"
{
"windows" "131"
}
"AcceptInput"
{
"windows" "41"
}
"SetEntityModel"
{
"windows" "27"
}
"WeaponEquip"
{
"windows" "292"
}
"Activate"
{
"windows" "38"
}
"PlayerRunCmd"
{
"windows" "481"
}
"GiveAmmo"
{
"windows" "285"
}
"GetAttachment"
{
"windows" "223"
}
}
"Signatures"
{
/**
* CNetworkStringTableContainer::WriteBaselines
* "Index error writing string table baseline %s\n"
*/
"WriteBaselines"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x83\xEC\x58\x53\x56\x8B\xF1"
}
}
}
/* Offset into IVEngineServer::CreateFakeClient */
//"sv"
//{
// // "windows64" "8"
//}
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* linux64 offset straight from VTable dump.
* windows64 offset is crazy. Found the windows64 SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"linux64" "69"
"windows64" "61"
}
/**
* CBaseClient::SetName(char const*);
* linux64 offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"linux64" "68"
"windows64" "60"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* linux64: mov byte ptr [rbx+258h], 0
* Win64: mov byte ptr [rsi+278h], 0
* In this example, offset is 278h = 632
* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"linux64" "600"
"windows64" "632"
}
// "[L0/W0] L20 W20 CBaseEntity::SetOwnerEntity(CBaseEntity*)",
"SetOwnerEntity"
{
"linux64" "20"
"windows64" "20"
}
// "[L0/W0] L462 W462 CVietnam_Player::GiveNamedItem(char const*,int,bool,bool,Vector const*)",
"GiveNamedItem"
{
"linux64" "462"
"windows64" "462"
}
// "[L0/W0] L305 W304 CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)",
"RemovePlayerItem"
{
"linux64" "305"
"windows64" "304"
}
// "[L0/W0] L301 W300 CBaseCombatCharacter::Weapon_GetSlot(int)",
"Weapon_GetSlot"
{
"linux64" "301"
"windows64" "300"
}
// "[L0/W0] L230 W229 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *,string_t)",
"Ignite"
{
"linux64" "230"
"windows64" "229"
}
// "[L0/W0] L233 W232 CBaseAnimating::Extinguish()",
"Extinguish"
{
"linux64" "233"
"windows64" "232"
}
// "[L0/W0] L115 W114 CBaseEntity::Teleport(Vector const*,QAngle const*,Vector const*,bool)",
"Teleport"
{
"linux64" "115"
"windows64" "114"
}
// Unsure which of these to use, so let's try the bool bool one first
// "[L0/W0] L511 W512 CBasePlayer::CommitSuicide(bool,bool)",
// "[L0/W0] L512 W511 CBasePlayer::CommitSuicide(Vector const&,bool,bool)",
"CommitSuicide"
{
"linux64" "511"
"windows64" "512"
}
// "[L0/W0] L141 W140 CBaseEntity::GetVelocity(Vector *,Vector *)",
"GetVelocity"
{
"linux64" "140"
"windows64" "140"
}
// "[L0/W0] L132 W131 CBaseEntity::EyeAngles(void)",
"EyeAngles"
{
"linux64" "132"
"windows64" "131"
}
// "[L0/W0] L42 W41 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)",
"AcceptInput"
{
"linux64" "42"
"windows64" "41"
}
// "[L0/W0] L28 W29 CBaseEntity::SetModel(char const*)",
"SetEntityModel"
{
"linux64" "28"
"windows64" "27"
}
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
"WeaponEquip"
{
"linux64" "293"
"windows64" "292"
}
// "[L0/W0] L39 W41 CBaseEntity::Activate(void)",
"Activate"
{
"linux64" "39"
"windows64" "41"
}
// "[L0/W0] L482 W482 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)",
"PlayerRunCmd"
{
"linux64" "482"
"windows64" "482"
}
// "[L0/W0] L286 W285 CBaseCombatCharacter::GiveAmmo(int,int,bool)",
"GiveAmmo"
{
"linux64" "286"
"windows64" "285"
}
// "[L0/W0] L224 W223 CBaseAnimating::GetAttachment(int,matrix3x4_t &)",
"GetAttachment"
{
"linux64" "224"
"windows64" "223"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows64" "\x48\x8D\x05\x2A\x2A\x2A\x2A\x48\x89\x51\x08\x48\x89\x01\x48\x8B\x05"
"linux64" "@_ZN15CBaseTempEntityC2EPKc"
}
// "NULL entity in global entity list!\n"
"FindEntityByClassname"
{
"library" "server"
"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x49\x8B\xF0\x48\x8B\xF9\x48\x85\xD2"
"linux64" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
// const CEntityFactoryDictionary::`vftable'
"EntityFactory"
{
"library" "server"
"windows64" "\x48\x83\xEC\x28\x8B\x2A\x2A\x2A\x82\x00\xA8\x01"
"linux64" "@_ZN24CEntityFactoryDictionary14InstallFactoryEP14IEntityFactoryPKc"
}
"FireOutput"
{
"library" "server"
"windows64" "\x4C\x8B\xDC\x41\x54\x41\x55"
"linux64" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
// Fuction calls between strings "eyes"(1st xref), "chest"(1st xref), "forward"(3rd xref) - CAI_BaseActor::UpdateHeadControl(CAI_BaseActor *this, const Vector *a2, float a3, float a4)
"LookupAttachment"
{
"library" "server"
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x83\xB9\x38\x06\x00\x00\x00\x48\x8B\xFA\x48\x8B\xD9\x75\x2A\xE8\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x48\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x48\x8B\x8B\x38\x06\x00\x00\x48\x85\xC9\x74\x2A\x48\x83\x39\x00\x74\x2A\x48\x8B\xD7\xE8\x2A\x2A\x2A\x2A"
"linux64" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
}
// "Index error writing string table baseline"
"WriteBaselines"
{
"library" "engine"
// This signature seems to be right, but causes server hangs when player joining it.
//"windows64" "\x4C\x8B\xDC\x53\x41\x55\x48\x81\xEC\xF8\x00\x00\x00"
"linux64" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
}
}
}
}