Nicholas Hastings
cf1c95e42e
Fix ep2v Win32 FireOutput sig ( #2276 )
2025-04-27 11:34:03 -04:00
Nicholas Hastings
4d1e265a5c
Fix entity output tests failing with server-only entities ( #2276 )
2025-04-27 11:20:30 -04:00
Nicholas Hastings
34a204be59
Remove unreferenced SDKTools engine.css.txt gamedata file
2025-04-27 11:18:50 -04:00
Nicholas Hastings
ed2bb90ca5
Fix incorrect param order and docs on ArcTangent2 ( fixes #2312 )
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2025-04-27 11:12:57 -04:00
Balim
c7410e3a35
Update SDKTools for Synergy ( #2310 )
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* Update SDKTools IgniteEntity for Synergy
Add missing parameter for IgniteEntity used in Synergy.
* Update Linux SDKTools Gamedata for Synergy (25.3)
These are only the Linux signatures updated to use the name format.
Note, I do not have the updated Windows signatures at the moment.
2025-04-26 14:09:38 +00:00
caxanga334
f7e51b6110
Fix NULL Crash on ReferenceToIndex ( #2311 )
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2025-04-25 17:52:44 +00:00
Nicholas Hastings
2a25025d2e
Replace retired ubuntu-20.04 runner in CI
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2025-04-18 10:24:04 -04:00
Corey D
a35e22c76e
Add extension methods for clearing netprop & datamaps cache ( #1943 )
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2025-04-07 15:26:09 +02:00
Nicholas Hastings
30da01763d
Fix ClientPrefs pointer string formatting ( #2307 )
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* Fix pointer to string marshaling in ClientPrefs for x64
* Fix other cases where pointers were formatted with %x
* Fix warnings in ClientPrefs IsAuthIdConnected
2025-03-31 21:21:54 +00:00
caxanga334
f896c4a24d
Fix Incorrect SetTransmit Offset for HL2DM ( #2304 )
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2025-03-23 17:10:43 +00:00
caxanga334
5e3dc6c6c4
Update HL2DM x86-64 SDKTools Gamedata ( #2300 )
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2025-03-10 15:46:28 +00:00
ambaca
7cb61fe7c3
Update engine.ep2v.txt - DOD:S Touch offset ( #2298 )
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2025-03-06 22:25:36 +00:00
ambaca
7fc48b8efe
Fix cstrike ext gamedata for css 64bit #2287 ( #2289 )
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2025-03-02 15:56:13 +01:00
rtldg
87653bf780
Fix a DHook crash when unloading dynamic detours on x86_64 arch ( #2288 )
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2025-02-28 21:33:55 +01:00
Benoist
d5e05fae59
Fix sdktools css gamedata ( #2286 )
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2025-02-26 22:59:01 +00:00
PlayBoy31
221732682b
Fix EntityListeners for SDKHooks and SDKTools Gamedata for PVKII ( #2285 )
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Fix EntityListeners for SDKHooks and SDKTools Gamedata for PVKII (Increased edict limit to 8,192 since 0.5.1.2)
2025-02-26 03:06:20 +00:00
Nicholas Hastings
a7e206a24e
Update hl2sdk-manifests to latest
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Related to #2278 for adding GAME_DLL define
2025-02-23 13:15:33 -05:00
Benoist
b71d3c0174
Fix cstrike ext gamedata for css ( #2280 )
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Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-02-22 13:14:59 +00:00
Sandust60
75f4fdac40
Update sm-tf2.games.txt ( #2277 )
2025-02-21 13:17:57 +00:00
caxanga334
636a3d7b37
Update Day of Defeat: Source SDKHooks and SDKTools Gamedata ( #2274 )
2025-02-21 13:16:42 +00:00
Nicholas Hastings
e24d494467
Add fixed gamedata from Anonymous Player
2025-02-20 10:10:59 -05:00
Nicholas Hastings
63b0586c0f
Update hl1mp gamdata
2025-02-20 10:10:59 -05:00
Kenzzer
1e85181f0a
Fix invalid sdkhook offsets for CSS
2025-02-20 09:47:39 -05:00
Kenzzer
950f949a51
Fix errornous RemoveDisguise signature
2025-02-20 09:47:39 -05:00
Arcala
6faaefdc69
Related to #2148 : ( #2270 )
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* Added columns from the SELECT clause that were missing from the GROUP BY clause on line 529 that was causing the query to fail.
* Increased query buffer size on line 513 from 512 to 544 to accomodate the extra characters needed.
2025-02-20 04:27:53 +00:00
Nicholas Hastings
f1721409c9
Add x64 gamedata for SDKHooks on dods and hl2dm
2025-02-19 22:40:57 -05:00
Nicholas Hastings
c730598960
Update hl2sdk-manifests to latest
2025-02-19 20:16:15 -05:00
Benoist
5d468dd2c0
Update TF2 & CSS gamedata ( #2269 )
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* Gamedata update + Merge css back into orangebox
* update tf2 gamedata
* fix incorrect gamedata key
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Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-02-20 01:02:24 +00:00
Benoist
2382453d50
Manifest updates and compilation fixes for css, tf2, dods, hl2dm ( #2268 )
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* Initial attempt at compiling against tf2_sdk2013
* compilation fix for css
* Switch to AMTL platform arch defines
* Add CBasePlayer forward decl for dods and hl2dm as well
* Update hl2sdk-manifests
* Add dods to CI
* Actually include am-platform.h
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Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
2025-02-20 00:51:38 +00:00
Benoist
3b9c74ce96
Fix storing garbage strings ( #2257 )
2025-02-19 13:10:37 +01:00
Nicholas Hastings
6cd5bf87d8
Fix regression in DescribePlayer (%N / %L) for players not yet having entities ( #2260 )
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* Define a constant for ENTREF_MASK
* Fix regression in DescribePlayer for players that don't yet have entities
2025-02-13 23:04:38 +00:00
Malifox
25faf18760
Make finding the sv_lan ConVar a static operation ( #2258 )
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Co-authored-by: Malifox <78408070+Maliwolf@users.noreply.github.com>
2025-02-10 15:47:11 +00:00
Benoist
f6737a4760
Fix dhooks regression ( #2249 )
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Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-02-04 01:39:22 +00:00
F1F88
b5e077c6f7
Fix formatting error when left-aligned and width is less than the number of characters ( #2221 ) ( #2255 )
2025-02-04 01:37:31 +00:00
fltuna
2a3964a861
Fix unclear Japanese translations ( #2127 )
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Fix not clear Japanese translation 'Pending Vote' in basetriggers.phrases.txt
Changed `ペンディング投票` to `投票待ち`. Reason is below.
`ペンディング` is the Japanese pronunciation of `Pending` as it is. And not a common phrase in Japanese.
And literal translation of `Pending` is `保留中`. But `保留中` is means `Waiting, but currently not planned.` in most of situation.
But If I understand correctly this context is waiting for a next vote until time/round limit reached or RTV.
So I've changed `ペンディング` to `待つ`. `待つ` means `Wait` in English. And then result of the change to conform to Japanese grammar is `投票待ち`.
Fix not clear Japanese translation 'Slot reserved' in reservedslots.phrases.txt
Changed `予約スロットのために落とされます。` to `予約スロットにより切断されました。`. Reason is below.
`落とす` in `落とされます` is means same as `Drop` in English.
`落とす` have a lot of meanings in one word in Japanese. For example: `Drop` `Disconnect` `To download (software)` `To reduce (speed)` `To lose (purse)` `To shed (leaves)`
So `落とす` is not clear in this context so I've changed `落とす` to `切断`.
Also `されます` is used for things that are scheduled or about to take place. And `されました` is used for something that has already been done.
This message is shown in after disconnect, so I've changed `されます` to `されました`.
Finally, result of the change become `予約スロットにより切断されました。`.
2025-01-30 22:24:44 -08:00
Headline
9a03d1227f
Attempt reparse on stat failures and return BAD_HANDLE on error ( #2253 )
2025-01-30 21:10:31 -08:00
Headline
60d7f605cb
Add -Wno-deprecated-declarations ( #2254 )
2025-01-31 03:46:09 +00:00
Nicholas Hastings
8fc2f39d37
Swap name and about fields on issue contact links
2025-01-19 11:18:40 -05:00
Nicholas Hastings
03ac4d728d
Iterate on new issue template
2025-01-19 11:14:45 -05:00
Nicholas Hastings
755fa4d5f3
Update issue template to use new workflow model ( #2248 )
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* Update issue template to use new workflow model
* Nuke old issue template
* Convert bug report template to form
* Add issue template config with support links
2025-01-19 16:09:16 +00:00
Nicholas Hastings
24679be81a
fix: Allow entity references for clients with L and N format specifiers ( #2244 )
2025-01-16 00:57:46 +00:00
Balim
cb0f8f0eaa
Update SDKTools Gamedata for Synergy (24.12.2) ( #2241 )
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Update signatures for latest Synergy.
2025-01-07 23:59:57 +00:00
peace-maker
a8c91db585
Add "EnableLineDebugging" core.cfg option ( #2240 )
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Allow extensions to register a debug break handler in the SourcePawn VM.
Enable line debugging support in the VM before any plugin is loaded through a core.cfg option.
2025-01-07 00:38:55 +01:00
peace-maker
74f1f8f6bb
Bump MySQL to 5.7.44 on Windows too ( #2232 )
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* Bump MySQL to 5.7.44 on Windows
* Look for MYSQL57 environment variable instead of MYSQL55
2025-01-07 00:17:49 +01:00
A1m`
a44cfe134a
Allow sending panels to SourceTV client via settings ( #2239 )
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* Allow sending panels to SourceTV client via settings
* Revert "Allow sending panels to SourceTV client via settings"
This reverts commit 93bb5ebda0 .
* Allow menu to be sent to sourcetv client
* Remove IsFakeClient check
Let the plugin decide who to send the menu to
2024-12-30 20:16:25 +00:00
caxanga334
57bdd9fdb0
Add Gamedata For Half-Life 1: Deathmatch Source ( #2237 )
2024-12-30 06:22:56 +00:00
bauxite
d8d1a06ee4
Update common.games.txt ( #2238 )
2024-12-30 06:22:12 +00:00
MrD4rk5oul
3cd6ce9bb0
Correction for sourcemod use the new teleportation check gamedata registry from now on. ( #2235 )
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* - Fixes for OnPlayerTeleport hook for linux and linux64 systems
- Changed signature call of `CanPlayerTeleport` for linux/linux64 to current used name
- Applied fix at detour class CanPlayerBeTeleported to use standard parameter proceedings for linux
* Created a new registry for Teleportation Checking, marking the old one obsolete for older Sourcemod versions.
* Correction for sourcemod use the correct registry from now on.
2024-12-27 19:51:17 +00:00
MrD4rk5oul
52211de8e9
Fixes for OnPlayerTeleport hook for linux and linux64 systems ( #2234 )
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* - Fixes for OnPlayerTeleport hook for linux and linux64 systems
- Changed signature call of `CanPlayerTeleport` for linux/linux64 to current used name
- Applied fix at detour class CanPlayerBeTeleported to use standard parameter proceedings for linux
* Created a new registry for Teleportation Checking, marking the old one obsolete for older Sourcemod versions.
2024-12-26 20:12:46 +00:00
Nicholas Hastings
4004471d8d
Update safetyhook again, restoring AM patches
2024-12-24 15:01:50 -05:00