Commit Graph

7246 Commits

Author SHA1 Message Date
Christian Pfeiffer
8c8dcdbe66
Limit RadioMenuMaxPageItems for doi as well (#2339)
The various radio menus are broken in Day of Infamy on current sourcemod versions due to the same engine issue being present as is in csgo/insurgency.
2025-07-06 16:03:51 +00:00
Nicholas Hastings
4afbf9d573 Fix/add LookupAttachment gamedata for cstrike/dod/hl2mp (fixes #2337)
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2025-06-21 16:09:51 -04:00
Nicholas Hastings
6f0fde48f3 Enable ShowMenu and HudMsg for Treason
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2025-06-18 11:08:20 -04:00
Fyren
20642a8518
Fix checkout-deps.sh syntax (#2334)
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2025-06-04 00:43:06 +00:00
Nicholas Hastings
64a8c20243 Add missing in-game check in adminmenu
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2025-06-01 13:54:41 -04:00
ambaca
f9929ef9ac
Update sm-tf2.games.txt (#2327)
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update "IsPlayerInDuel" signatures, windows 32bit and 64bit
2025-05-31 14:17:14 +00:00
azzy
381198137f
Update TF2Classic 2.2.3 gamedata (#2325)
* Update SDKHooks gamedata

* Update SDKTools gamedata
2025-05-31 14:13:54 +00:00
Nicholas Hastings
53e3331f0b Update hl2sdk-manifests to latest (fixes #2320) 2025-05-31 10:12:11 -04:00
Malifox
ec7aadc431
Fix crash when selecting a vote item that contains a format specifier (#2323)
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Co-authored-by: Malifox <78408070+Maliwolf@users.noreply.github.com>
2025-05-30 00:10:51 -07:00
Nicholas Hastings
7e784d5453 Improve default compatibilty for ClientPrefs with MySQL
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2025-05-26 13:29:12 -04:00
Alienmario
6d13a70b99
Update LookupAttachment signature (#2319)
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2025-05-21 00:39:22 +00:00
Benoist
7f4c5512a9
Update sm-tf2.games.txt (#2318)
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2025-05-13 01:05:16 +00:00
Benoist
b0cf46521b
Update StunPlayer signature (#2316)
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Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-05-01 23:04:47 +00:00
Benoist
ecf33e313f
Update gamedata (#2315)
* Update gamedata

* Fix copy-paste mistake for windows64

* Update CalcIsAttackCriticalHelper offset

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-05-01 21:20:28 +00:00
Mart
3b9d03e015
Update adt_stack.inc (#2313)
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2025-04-27 18:03:49 -04:00
Nicholas Hastings
cf1c95e42e Fix ep2v Win32 FireOutput sig (#2276) 2025-04-27 11:34:03 -04:00
Nicholas Hastings
4d1e265a5c Fix entity output tests failing with server-only entities (#2276) 2025-04-27 11:20:30 -04:00
Nicholas Hastings
34a204be59 Remove unreferenced SDKTools engine.css.txt gamedata file 2025-04-27 11:18:50 -04:00
Nicholas Hastings
ed2bb90ca5 Fix incorrect param order and docs on ArcTangent2 (fixes #2312)
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2025-04-27 11:12:57 -04:00
Balim
c7410e3a35
Update SDKTools for Synergy (#2310)
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* Update SDKTools IgniteEntity for Synergy

Add missing parameter for IgniteEntity used in Synergy.

* Update Linux SDKTools Gamedata for Synergy (25.3)

These are only the Linux signatures updated to use the name format.
Note, I do not have the updated Windows signatures at the moment.
2025-04-26 14:09:38 +00:00
caxanga334
f7e51b6110
Fix NULL Crash on ReferenceToIndex (#2311)
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2025-04-25 17:52:44 +00:00
Nicholas Hastings
2a25025d2e Replace retired ubuntu-20.04 runner in CI
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2025-04-18 10:24:04 -04:00
Corey D
a35e22c76e
Add extension methods for clearing netprop & datamaps cache (#1943)
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2025-04-07 15:26:09 +02:00
Nicholas Hastings
30da01763d
Fix ClientPrefs pointer string formatting (#2307)
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* Fix pointer to string marshaling in ClientPrefs for x64

* Fix other cases where pointers were formatted with %x

* Fix warnings in ClientPrefs IsAuthIdConnected
2025-03-31 21:21:54 +00:00
caxanga334
f896c4a24d
Fix Incorrect SetTransmit Offset for HL2DM (#2304)
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2025-03-23 17:10:43 +00:00
caxanga334
5e3dc6c6c4
Update HL2DM x86-64 SDKTools Gamedata (#2300)
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2025-03-10 15:46:28 +00:00
ambaca
7cb61fe7c3
Update engine.ep2v.txt - DOD:S Touch offset (#2298)
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2025-03-06 22:25:36 +00:00
ambaca
7fc48b8efe
Fix cstrike ext gamedata for css 64bit #2287 (#2289)
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2025-03-02 15:56:13 +01:00
rtldg
87653bf780
Fix a DHook crash when unloading dynamic detours on x86_64 arch (#2288)
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2025-02-28 21:33:55 +01:00
Benoist
d5e05fae59
Fix sdktools css gamedata (#2286)
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2025-02-26 22:59:01 +00:00
PlayBoy31
221732682b
Fix EntityListeners for SDKHooks and SDKTools Gamedata for PVKII (#2285)
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Fix EntityListeners for SDKHooks and SDKTools Gamedata for PVKII (Increased edict limit to 8,192 since 0.5.1.2)
2025-02-26 03:06:20 +00:00
Nicholas Hastings
a7e206a24e Update hl2sdk-manifests to latest
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Related to #2278 for adding GAME_DLL define
2025-02-23 13:15:33 -05:00
Benoist
b71d3c0174
Fix cstrike ext gamedata for css (#2280)
Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-02-22 13:14:59 +00:00
Sandust60
75f4fdac40
Update sm-tf2.games.txt (#2277) 2025-02-21 13:17:57 +00:00
caxanga334
636a3d7b37
Update Day of Defeat: Source SDKHooks and SDKTools Gamedata (#2274) 2025-02-21 13:16:42 +00:00
Nicholas Hastings
e24d494467 Add fixed gamedata from Anonymous Player 2025-02-20 10:10:59 -05:00
Nicholas Hastings
63b0586c0f Update hl1mp gamdata 2025-02-20 10:10:59 -05:00
Kenzzer
1e85181f0a Fix invalid sdkhook offsets for CSS 2025-02-20 09:47:39 -05:00
Kenzzer
950f949a51 Fix errornous RemoveDisguise signature 2025-02-20 09:47:39 -05:00
Arcala
6faaefdc69
Related to #2148: (#2270)
* Added columns from the SELECT clause that were missing from the GROUP BY clause on line 529 that was causing the query to fail.
* Increased query buffer size on line 513 from 512 to 544 to accomodate the extra characters needed.
2025-02-20 04:27:53 +00:00
Nicholas Hastings
f1721409c9 Add x64 gamedata for SDKHooks on dods and hl2dm 2025-02-19 22:40:57 -05:00
Nicholas Hastings
c730598960 Update hl2sdk-manifests to latest 2025-02-19 20:16:15 -05:00
Benoist
5d468dd2c0
Update TF2 & CSS gamedata (#2269)
* Gamedata update + Merge css back into orangebox

* update tf2 gamedata

* fix incorrect gamedata key

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-02-20 01:02:24 +00:00
Benoist
2382453d50
Manifest updates and compilation fixes for css, tf2, dods, hl2dm (#2268)
* Initial attempt at compiling against tf2_sdk2013

* compilation fix for css

* Switch to AMTL platform arch defines

* Add CBasePlayer forward decl for dods and hl2dm as well

* Update hl2sdk-manifests

* Add dods to CI

* Actually include am-platform.h

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
2025-02-20 00:51:38 +00:00
Benoist
3b9c74ce96
Fix storing garbage strings (#2257) 2025-02-19 13:10:37 +01:00
Nicholas Hastings
6cd5bf87d8
Fix regression in DescribePlayer (%N / %L) for players not yet having entities (#2260)
* Define a constant for ENTREF_MASK

* Fix regression in DescribePlayer for players that don't yet have entities
2025-02-13 23:04:38 +00:00
Malifox
25faf18760
Make finding the sv_lan ConVar a static operation (#2258)
Co-authored-by: Malifox <78408070+Maliwolf@users.noreply.github.com>
2025-02-10 15:47:11 +00:00
Benoist
f6737a4760
Fix dhooks regression (#2249)
Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2025-02-04 01:39:22 +00:00
F1F88
b5e077c6f7
Fix formatting error when left-aligned and width is less than the number of characters (#2221) (#2255) 2025-02-04 01:37:31 +00:00
fltuna
2a3964a861
Fix unclear Japanese translations (#2127)
Fix not clear Japanese translation 'Pending Vote' in basetriggers.phrases.txt
Changed `ペンディング投票` to `投票待ち`. Reason is below.
`ペンディング` is the Japanese pronunciation of `Pending` as it is. And not a common phrase in Japanese.
And literal translation of `Pending` is `保留中`. But `保留中` is means `Waiting, but currently not planned.` in most of situation.
But If I understand correctly this context is waiting for a next vote until time/round limit reached or RTV.
So I've changed `ペンディング` to `待つ`. `待つ` means `Wait` in English. And then result of the change to conform to Japanese grammar is `投票待ち`.

Fix not clear Japanese translation 'Slot reserved' in reservedslots.phrases.txt
Changed `予約スロットのために落とされます。` to `予約スロットにより切断されました。`. Reason is below.
`落とす` in `落とされます` is means same as `Drop` in English.
`落とす` have a lot of meanings in one word in Japanese. For example: `Drop` `Disconnect` `To download (software)` `To reduce (speed)` `To lose (purse)` `To shed (leaves)`
So `落とす` is not clear in this context so I've changed `落とす` to `切断`.
Also `されます` is used for things that are scheduled or about to take place. And `されました` is used for something that has already been done.
This message is shown in after disconnect, so I've changed `されます` to `されました`.
Finally, result of the change become `予約スロットにより切断されました。`.
2025-01-30 22:24:44 -08:00